feat: adding a spawner for the player's avatar in the game scene [MTT-9622] #257
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Description
This PR moves the spawning of a client's player NetworkObject to a scene NetworkObject. A player's NetworkObject was being spawned conveniently after the scene had been loaded, but this workflow now ensures that the player's NetworkObject is only spawned once it has been synchronized with all the scene's NetworkObjects.
Functionality should remain the same, but instead this scene NetworkBehaviour
PlayerSpawner
will spawn and position the player at a spawn point.Issue Number(s)
MTT-9622
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