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updating readme, versions and changelogs
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fernando-cortez committed Apr 17, 2024
1 parent 60e40b3 commit a300023
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6 changes: 2 additions & 4 deletions CHANGELOG.md
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Expand Up @@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [Unreleased] - yyyy-mm-dd
## [2.5.0] - 2024-04-18

### Changed
* Upgraded Boss Room to Netcode for GameObjects v1.8.1 (#883)
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* Removed NetworkObject from MainMenuState (#881)

### Fixed
* Changed Canvas Sort order of multiple UI elements to enable visibility of RNSM and reconnection attempts during the loading screen (#879)
* Added Null reference check to ClientInputSender to fix null reference for missing ability (#880)

## [2.4.0] - 2023-12-13

### Fixed
* Changed Canvas Sort order of multiple UI elements to enable visibility of RNSM and reconnection attempts during the loading screen (#879)

### Changed
* Upgraded editor version to 2022.3.14f1 (#871)
* com.unity.ai.navigation upgraded to v1.1.5
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2 changes: 1 addition & 1 deletion Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md
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# Multiplayer Samples Co-op Changelog

## [unreleased] - yyyy-mm-dd
## [1.9.0] - 2024-04-18

### Changed
* Upgraded Utilities package to Netcode for GameObjects v1.8.1 (#883)
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2 changes: 1 addition & 1 deletion Packages/com.unity.multiplayer.samples.coop/package.json
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{
"name": "com.unity.multiplayer.samples.coop",
"displayName": "Multiplayer Samples Utilities",
"version": "1.8.0",
"version": "1.9.0",
"type": "template",
"host": "hub",
"unity": "2020.3",
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4 changes: 2 additions & 2 deletions ProjectSettings/ProjectSettings.asset
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2 changes: 1 addition & 1 deletion README.md
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.8.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.8.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20Github%20Release:-v2.4.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v2.4.0)
[![LatestRelease](https://img.shields.io/badge/Latest%20Github%20Release:-v2.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v2.5.0)
<br><br>

Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode [patterns](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom-actions/index.html) that are frequently featured in similar multiplayer games.
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