fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side #3200
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Replication of the issue is as follows:
NGO v2: On the host/server side, this will cause the destroy method to be invoked twice.
Backport to v1: #3202
fix: #3190
Changelog
Fixed: Issue where a spawned
NetworkObject
that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while theNetworkObject
was still spawned.Testing and Documentation
NetworkPrefabOverrideTests
.