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Task/hdrp outline issue (#329)
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* Updated HDRP graphics test project version for Unity 2023.1.x

* fixed: null reference exception in HDRPToonGUI-Tessellation.cs
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H3idi-X authored Aug 27, 2023
1 parent 64a97cb commit 6cea68f
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Showing 4 changed files with 9 additions and 9 deletions.
8 changes: 4 additions & 4 deletions TestProjects/HdrpGraphicsTest-2023.1/Packages/manifest.json
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{
"dependencies": {
"com.unity.ai.navigation": "1.1.3",
"com.unity.ide.rider": "3.0.22",
"com.unity.ai.navigation": "1.1.4",
"com.unity.ide.rider": "3.0.24",
"com.unity.ide.visualstudio": "2.0.18",
"com.unity.package-validation-suite": "0.10.0-preview",
"com.unity.raytracedhardshadow": "https://github.com/unity3d-jp/RaytracedHardShadow.git#bbba12aaf3e7c6fb1c198746ef9a0fcf408b79b9",
"com.unity.recorder": "4.0.1",
"com.unity.render-pipelines.high-definition": "15.0.6",
"com.unity.test-framework": "1.3.5",
"com.unity.test-framework": "1.3.7",
"com.unity.test-framework.build": "0.0.1-preview.14",
"com.unity.test-framework.utp-reporter": "1.0.2-preview",
"com.unity.testframework.graphics": "7.17.1-exp.1",
"com.unity.textmeshpro": "3.0.6",
"com.unity.toonshader": "file:../../../com.unity.toonshader",
"com.unity.ugui": "1.0.0",
"com.unity.xr.management": "4.3.3",
"com.unity.xr.management": "4.4.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
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@@ -1,2 +1,2 @@
m_EditorVersion: 2023.1.0f1
m_EditorVersionWithRevision: 2023.1.0f1 (a008fa768e6c)
m_EditorVersion: 2023.1.9f1
m_EditorVersionWithRevision: 2023.1.9f1 (f3f94c8cdc49)
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Expand Up @@ -12,7 +12,7 @@ VFXManager:
m_MaxDeltaTime: 0.05
m_MaxScrubTime: 30
m_MaxCapacity: 100000000
m_CompiledVersion: 6
m_RuntimeVersion: 33
m_CompiledVersion: 7
m_RuntimeVersion: 34
m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2}
m_BatchEmptyLifetime: 300
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Expand Up @@ -98,7 +98,7 @@ void DrawDelayedFloatProperty(MaterialProperty prop, GUIContent content)
}
void TessellationModePopup()
{
EditorGUI.showMixedValue = tessellationMode.hasMixedValue;
EditorGUI.showMixedValue = tessellationMode == null ? false: tessellationMode.hasMixedValue;
TessellationMode mode = TessellationMode.None;
mode = (TessellationMode)tessellationMode?.floatValue;

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