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Added URP outline issue to the doc as a known issue. (#308)
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The **Unity Toon Shader** [Outline](Outline.md) isn't automatically disabled when recording with [AOV Image Sequence Recorder](https://docs.unity3d.com/Packages/[email protected]/manual/RecorderAOV.html), Please disable [Outline](Outline.md#outline) in Material Inspectors when outputting AOV Images. | ||
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## When using Universal Render Pipeline | ||
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When using [Universal Render Pipeline](https://docs.unity3d.com/Manual/com.unity.render-pipelines.universal.html), you need to set [Depth Priming Mode](https://docs.unity3d.com/Packages/[email protected]/manual/urp-universal-renderer.html#rendering) disabled to show [outline](Outline.md). | ||
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| Depth Priming Mode Auto | Depth Priming Mode Disabled | | ||
| ---- | ---- | | ||
| <img src="images/DepthPrimingModeAuto.png" > | <img src="images/DepthPrimingModeDisabled.png" > | | ||
<br> |
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com.unity.toonshader/Documentation~/images/DepthPrimingModeDisabled.png
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