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WIP: Throw MemberAccessException when abstract class is used with newobj instruction #902
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* use more il2cpp types * Renamed method->declaring_type to method->klass (#731)
…il2cpp-debugger-scopes Enabling support for scopes in methods in the debugger
* use more il2cpp types * Renamed method->declaring_type to method->klass * Remove Il2CppMonoType * Remove VM_CLASS macros, and IL2CppMonoClass * Remove VM_IMAGE macros and IL2CPPMonoImage * Remove VM_METHOD macros and Il2CppMonoMethod * Remove VM_METHOD macros and Il2CppMonoMethod * Remove VM_GENERIC and VM_ARRAY macros and remove Il2CppMonoArray, Il2CppMonoGeneric<x> * Remove VM_PROPERTY macros and Il2CppMonoProperty * Remove Il2cppMonoString * Remove VM_ARRAY Macros and Il2CppMonoArray * Remove VM_THREAD and VM_INTERNAL_THREAD macros and Il2CppMonoThread and Il2CppMonoInternalThread * cleanup profiler, reflectiontype, ghashtable * Remove VM_DOMAIN_GET_ASS...macro fix not taking the address of byval_arg and this_arg * Fix property test broken due to defining wrong propertyinfo struct
* Remove VM_ASSEMBLY Macros and Il2CppMonoAssembly * Remove define around image->dynamic
…ions (#750) * remove more fake types * Remove Il2cppMonoDomain * remove more structs
…debugger-step-to-catch Implementing step-to-catch for il2cpp debugger
There is no need to use BSTR marshaling to convert a SecureString to a string. On some platforms, BSTR marshaling is not implemented, but we still want to be able to convert a SecureString to a string on those platforms. So instead, use Unicode string marshaling.
Avoid using BSTR for conversion of a SecureString
Changed namespaces from UnityTls to Unity, change casing from 'TLS' to 'Tls'
…tr to Int8=byte ptr since char has a different meaning in C# than in C
…pdated UnityTls interface with trace methods
…s for UnityTlsContext
CheckAndThrow for verify results forwards now to the one without verify result.
…id data type as array (case 935726)
… arrays (case 940012)
…-minimum-runtime Add .NET FW to beginning of path rather than end for referencing MSBuild.exe
…mono#6333) Revert the embedding API behavior change introduced by dcdfb3c mono_string_new will: * return NULL if the given byte sequence is not a valid UTF-8 sequence * assert if there is not enough memory to allocate a new MonoString. This only changes the behavior of the API function. The runtime will continue to use mono_string_new_checked which sets MonoError* for both sorts of failures.
In commit 8ba48b5 mono_string_new was adjusted to only assert for out of memory rather than all errors to preserve previous behavior for invalid strings. This change preserves behavior for mono_string_new_wrapper.
Graft marshal changes from old mono (Case 1013898)
…string-allocations case 1015822 - Avoid assert and crash on invalid text content
…-on-connect-error This fixes an issue we are seeing with VSTU debgugging in Unity. (mono#7634)
…boo-in-unityscript-folder Add boo to unityscript folder
…k-alignment-structs-android [arm] fix stack alignment for structs (mono#7691) case 915869 - Fix pinvoke structure alignment on Android case 960482 (maybe) - Fix Marshal.PtrToStructure alignment on Android
…ry-mapped-file-icalls Sync with IL2CPP changes for memory mapped files
this to check if a class has a static constructor, so we can call it before a static method gets invoked.
Expose klass->has_cctor
This reverts commit f517be7.
The corefx implementation of Linq is not AOT-friendly, and won't work with IL2CPP until IL2CPP gets full generic sharing support. So use the Linq implementation from reference source for the unityaot profile. This implementation is AOT-friendly. This change addresses case 1013854 in Unity.
Use An AOT-friendly Linq implementation
When a connection fails, the socket error was being incorrectly reported as an address family not supported error, instead of connection refused. It looks like this happened between c4e698c (Unity 2018.1b5), where the proper error was reported, and ec98a4e (Unity 2018.1b6), there the incorrect error is reported. Why did this happen? Between those two changesets (there are about 180 intervening changesets), the order of addresses returned from `Dns.GetHostAddresses` changed. The newer code returns the IPv6 address first, and the IPv4 address second. While `GetCheckedIPs` mentioned in a comment that it skips addresses that don't match the address family, it did not. The code using the addresses returned by `GetCheckedIPs` will use the first address in the array. If this address happens to match the address family of the socket, things will work "properly" (the correct socket error will occur). If, however the first entry has the wrong address family, then the socket error will be an address family not supported error, since the socket was created with different address family. This change modifies `GetCheckedIPs` to filter the addresses, removing those which do not match the address family. This corrects Unity case 1012875.
Report the proper socket error (case 1012875) Release notes: Scripting: Provide the proper socket error when an IPv4 connection is refused.
…rofiling File IO profile support
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@joncham Any reason this hasn't been merged to resolve 974435? |
Brian Raderman seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account. You have signed the CLA already but the status is still pending? Let us recheck it. |
case 974435 - Avoid crash when abstract class used with newobj opcode