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Fix wrongly sized texture lists causing issues
Fixed Performant log spam
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12 changes: 12 additions & 0 deletions
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forge/src/main/java/com/unlikepaladin/pfm/mixin/forge/PFMItemEntryAccessor.java
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package com.unlikepaladin.pfm.mixin.forge; | ||
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import net.minecraft.item.Item; | ||
import net.minecraft.loot.entry.ItemEntry; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.gen.Accessor; | ||
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@Mixin(ItemEntry.class) | ||
public interface PFMItemEntryAccessor { | ||
@Accessor("item") | ||
Item getItem(); | ||
} |
32 changes: 32 additions & 0 deletions
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forge/src/main/java/com/unlikepaladin/pfm/mixin/forge/PFMLootPool$BuilderMixin.java
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package com.unlikepaladin.pfm.mixin.forge; | ||
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import com.unlikepaladin.pfm.runtime.PFMGenerator; | ||
import net.minecraft.loot.LootPool; | ||
import net.minecraft.loot.LootTable; | ||
import net.minecraft.loot.entry.ItemEntry; | ||
import net.minecraft.loot.entry.LootPoolEntry; | ||
import net.minecraft.loot.entry.LootPoolEntryTypes; | ||
import net.minecraftforge.registries.ForgeRegistries; | ||
import org.spongepowered.asm.mixin.Final; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.Shadow; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; | ||
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import java.util.List; | ||
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@Mixin(LootPool.Builder.class) | ||
public abstract class PFMLootPool$BuilderMixin { | ||
@Shadow @Final private List<LootPoolEntry> entries; | ||
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@Shadow public abstract LootPool.Builder name(String name); | ||
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@Inject(method = "build", at = @At("HEAD")) | ||
private void setPFMName(CallbackInfoReturnable<LootTable> cir) { | ||
if ( PFMGenerator.isDataRunning() && !entries.isEmpty() && entries.get(0).getType().equals(LootPoolEntryTypes.ITEM)) { | ||
PFMItemEntryAccessor entry = (PFMItemEntryAccessor) entries.get(0); | ||
name(ForgeRegistries.ITEMS.getKey(entry.getItem()).getPath()); | ||
} | ||
} | ||
} |
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