Releases: V-Fast/Act
Releases · V-Fast/Act
1.3.0
Added
Saving & Loading feature - Actors are now saved in the world's folder as ActorData.nbt
Placing blocks
Data being saved:
- Actor name and UUID
- Actor position and head orientation
- Actor inventory (not selected slot)
Changed
Actor AI:
- Actors can now jump on blocks and go down blocks (still a little buggy)
Fixed
- Actor entities do not save
- Actor AI has a hard time with blocks that aren't at his level
Known Bugs
- TPS drops to 0 when loading Actor
- Actor entity does not have knockback when damaged by entity or player
- Actor AI sometimes makes the entity turn on itself (then continues)
- Actor AI has a hard time with obstacles
- Actor cannot fully break a block
Full Changelog: 1.2.0...1.3.0
1.2.0
Actor AI
Actor AI is what powers an Actor's movement, it uses hard equations and conditions to make an Actor go from one place to another. Actor AI doesn't use any of Minecraft's AI.
Actor AI is moving from axis to axis (Y axis is still bugged) instead of moving blocks to blocks or just going forward.
Items
Added Look Stick, make an Actor look you
Known Bugs
- Actor entities do not save
- Actor entity does not have knockback when damaged by entity or player
/actor
"ign" parameter is not case-sensitive- TPS drops to 0 when loading Actor
- Actor AI sometimes makes the entity turn on itself (then continues)
- Actor AI has a hard time with obstacles, and blocks that aren't at his level