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Godot 4 2D Fake Explosion Particles

A script to simulate exploding particles.

Godot-4-2D-Fake-Explosion-Particles-GIF

Instalation

  • Download the repository ZIP file.
  • Copy fake_explosion_particles.tscn and fake_explosion_particles.gd.

Usage

Instance fake_explosion_particles.tscn and attach fake_explosion_particles.gd as a script.

You can of course use GDScript as well.

# Creata a new node.
var fake_explosion = Node2D.new()
fake_explosion.name = "fake_explosion"

# Attach the script.
fake_explosion.set_script(preload("res://path/to/fake_explosion_particles.gd"))

# Set 'fake_explosion' variables.
fake_explosion.min_particles_number = 5
fake_explosion.max_particles_number = 10
fake_explosion.min_particles_gravity = 20
fake_explosion.max_particles_gravity = 60
fake_explosion.min_particles_velocity = 20
fake_explosion.max_particles_velocity = 60
fake_explosion.min_particles_size = 1
fake_explosion.max_particles_size = 2

# Set its position
fake_explosion.position = Vector2(0, 0)

# This is useful if you want the explosion to be more visible.
fake_explosion.z_index = 1

# Add it to the scene.
get_parent().add_child(fake_explosion, true)

# And then you can explode it whenever you want.
fake_explosion.explode_particles = true

# You can use the name of the group to find all the fake particles nodes more easily.
get_tree().get_nodes_in_group("fake_explosion_particles")

You can change the colors of the particles, but you have to change them inside the script. They are set in particles_colors_with_weights.

The colors of the particles are chosen randomly depending on weights. If you want a color to have more probabilities to be chosen, give it a greater weight.

These are the defaults:

var particles_colors_with_weights = [
	[4, Color("#ffffff")],
	[2, Color("#000000")],
	[8, Color("#ff004d")],
	[8, Color("#ffa300")],
	[10, Color("#ffec27")]
]

Parameters

Godot-4-2D-Fake-Explosion-Particles-Parameters

The minimum and maximum variables values are used to generate random values. If you don't want to use random values, set the minimum and maximum variables values with the same value.

Min particles number

Name Type Description Default
min_particles_number int Set the mininum number of the particles. 200

Max particles number

Name Type Description Default
max_particles_number int Set the maximum number of the particles. 400

Min particles gravity

Name Type Description Default
min_particles_gravity float Set the mininum gravity of the particles. 200.0

Max particles gravity

Name Type Description Default
max_particles_gravity float Set the maximum gravity of the particles. 600.0

Min particles velocity

Name Type Description Default
min_particles_velocity float Set the mininum initial velocity of the particles. 200.0

Max particles velocity

Name Type Description Default
max_particles_velocity float Set the maximum initial velocity of the particles. 600.0

Max particles position X

Name Type Description Default
min_particles_position_x int Set the maximum initial X position of the particles. ProjectSettings.get_setting("display/window/size/width"

Max particles position Y

Name Type Description Default
max_particles_position_y int Set the maximum initial Y position of the particles. ProjectSettings.get_setting("display/window/size/height"

Max particles size

Name Type Description Default
max_particles_size int Set the minimum size of the particles. 1

Max particles size

Name Type Description Default
max_particles_size int Set the maximum size of the particles. 3

Get random position

Name Type Description Default
get_random_position bool Get a random initial position for the particles. false

If set to true, the particles will be created in a random position based on max_particles_position_x and max_particles_position_y.

Start timer

Name Type Description Default
start_timer bool Start the particles timer. false

If set to true it will start a timer. When it times out, it will create new particles.

Timer wait time

Name Type Description Default
timer_wait_time float Set the wait time of the timer (in seconds). 1

Particles explode

Name Type Description Default
particles_explode bool Explode the particles. false

If set to true, the particles will explode.

Group name

Name Type Description Default
group_name String Set the name of the group. fake_explosion_particles

Changelog

See CHANGELOG.

Authors

Credits

Thanks to:

License

MIT License.

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A script to simulate exploding particles.

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