Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

wlserver: Add gamescope-control protocol #947

Merged
merged 1 commit into from
Sep 14, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
52 changes: 52 additions & 0 deletions protocol/gamescope-control.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="gamescope_control">

<copyright>
Copyright © 2023 Valve Corporation

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>

<description summary="gamescope-specific protocol">
This is a private Gamescope protocol. Regular Wayland clients must not use
it.
</description>

<interface name="gamescope_control" version="1">
<request name="destroy" type="destructor"></request>

<enum name="feature">
<description summary="gamescope feature types">
Enum of the features supported by Gamescope.
</description>
<entry name="done" value="0" summary="sent at the end of the feature list"/>
<entry name="reshade_shaders" value="1"/>
</enum>

<event name="feature_support">
<description summary="feature supported">
Says whether a feature is supported and the version.
</description>
<arg name="feature" type="uint" summary="one of the enum features"/>
<arg name="version" type="uint" summary="feature version"/>
<arg name="flags" type="uint" summary="feature flags (none currently)"/>
</event>
</interface>
</protocol>
1 change: 1 addition & 0 deletions protocol/meson.build
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ protocols = [
'gamescope-pipewire',
'gamescope-input-method',
'gamescope-tearing-control-unstable-v1',
'gamescope-control',
'xdg-shell',
'presentation-time',
]
Expand Down
30 changes: 30 additions & 0 deletions src/wlserver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ extern "C" {

#include "gamescope-xwayland-protocol.h"
#include "gamescope-pipewire-protocol.h"
#include "gamescope-control-protocol.h"
#include "gamescope-tearing-control-unstable-v1-protocol.h"
#include "presentation-time-protocol.h"

Expand Down Expand Up @@ -734,7 +735,34 @@ static void create_gamescope_pipewire( void )
}
#endif

//

static void gamescope_control_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}

static const struct gamescope_control_interface gamescope_control_impl = {
.destroy = gamescope_control_handle_destroy,
};

static void gamescope_control_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &gamescope_control_interface, version, id );
wl_resource_set_implementation( resource, &gamescope_control_impl, NULL, NULL );

// Send feature support
gamescope_control_send_feature_support( resource, GAMESCOPE_CONTROL_FEATURE_RESHADE_SHADERS, 1, 0 );
gamescope_control_send_feature_support( resource, GAMESCOPE_CONTROL_FEATURE_DONE, 0, 0 );
}

static void create_gamescope_control( void )
{
uint32_t version = 1;
wl_global_create( wlserver.display, &gamescope_control_interface, version, NULL, gamescope_control_bind );
}

//

static void gamescope_surface_tearing_set_presentation_hint( struct wl_client *client, struct wl_resource *resource, uint32_t hint )
{
Expand Down Expand Up @@ -1243,6 +1271,8 @@ bool wlserver_init( void ) {
create_gamescope_pipewire();
#endif

create_gamescope_control();

create_gamescope_tearing();

create_presentation_time();
Expand Down
Loading