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Scoped Service Rifle #719

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troytroy400
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Description

Adds the Scoped Service Rifle as a weapon and sprites required for it. Currently it is an almost exact clone of the Service Rifle, just with better accuracy.

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github-actions bot commented Nov 23, 2024

RSI Diff Bot; head commit 8aa732e merging into b759cff
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Rifles/scopedservicerifle.rsi

State Old New Status
base Added
bolt-open Added
equipped-BACKPACK Added
equipped-SUITSTORAGE Added
icon Added
inhand-left Added
inhand-right Added
mag-0 Added
wielded-inhand-left Added
wielded-inhand-right Added

Edit: diff updated after 8aa732e

@troytroy400 troytroy400 changed the title Add Scoped Service Rifle Scoped Service Rifle Nov 23, 2024
@Peptide90
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Peptide90 commented Nov 24, 2024

If its mostly the same as the non scoped version you can just parent to that, that way you can remove the itemslot component for example as that is identical.

It would be good to add a simple crafting graph for this so that you can combine a scope with the weapon to get this.

Also this component gives you the actual scope ability, edit it to give it more strength:

  - type: FollowDistance
    backStrength: 3
   

@troytroy400
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If its mostly the same as the non scoped version you can just parent to that, that way you can remove the itemslot component for example as that is identical.

Yeah, thats probably for the best. I'll get on that.

It would be good to add a simple crafting graph for this so that you can combine a scope with the weapon to get this.

I personally have no idea how to do that, so I'll leave it to someone who does.

Also this component gives you the actual scope ability, edit it to give it more strength:

  • type: FollowDistance
    backStrength: 3

I'll get that added in.

@Peptide90
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If its mostly the same as the non scoped version you can just parent to that, that way you can remove the itemslot component for example as that is identical.

Yeah, thats probably for the best. I'll get on that.

It would be good to add a simple crafting graph for this so that you can combine a scope with the weapon to get this.

I personally have no idea how to do that, so I'll leave it to someone who does.

Also this component gives you the actual scope ability, edit it to give it more strength:

  • type: FollowDistance
    backStrength: 3

I'll get that added in.

Are you still interested in doing this or shall I?

@troytroy400
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Are you still interested in doing this or shall I?

I was able to introduce the FollowDistance no problem, but I'm struggling with the crafting element. If you want to pickup the PR from me that would be appreciated.

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2 participants