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{ | ||
"neat.keybind.toggle": "切換:顯示生命值" | ||
"neat.keybind.toggle": "切換生命條", | ||
"neat.configuration.display_on_bosses": "在 Boss 上顯示", | ||
"neat.configuration.draw_background": "繪製背景", | ||
"neat.configuration.background_padding": "背景填滿", | ||
"neat.configuration.show_armor": "顯示盔甲", | ||
"neat.configuration.max_distance": "最大距離", | ||
"neat.configuration.plate_size": "盤子大小", | ||
"neat.configuration.show_hp_percentage": "顯示血量百分比", | ||
"neat.configuration.group_armor": "群組盔甲", | ||
"neat.configuration.show_entity_full_health": "在完全健康的實體上顯示", | ||
"neat.configuration.show_max_hp": "顯示最大生命值", | ||
"neat.configuration.only_health_bar_for_target": "僅顯示目標實體的生命條", | ||
"neat.configuration.general": "一般", | ||
"neat.configuration.height_above_mob": "在生物上方的高度", | ||
"neat.configuration.show_debug_with_f3": "使用 F3 時顯示偵錯訊息", | ||
"neat.configuration.display_on_players": "在玩家上顯示", | ||
"neat.configuration.background_height": "背景高度", | ||
"neat.configuration.hp_text_height": "生命值文字高度", | ||
"neat.configuration.render_without_gui": "GUI 隱藏時也渲染", | ||
"neat.configuration.health_bar_height": "生命條高度", | ||
"neat.configuration.plate_size_boss": "Boss 盤子大小", | ||
"neat.configuration.show_attributes": "顯示屬性", | ||
"neat.configuration.color_health_bar_by_type": "以類型為生命條著色", | ||
"neat.configuration.show_current_hp": "顯示目前生命值", | ||
"neat.configuration.disable_name_tag": "停用名稱標籤", | ||
"neat.configuration.show_on_hostile": "在敵對生物上顯示", | ||
"neat.configuration.text_color": "文字顏色", | ||
"neat.configuration.disable_name_tag_if_healthbar": "如果渲染生命條,則不渲染名稱標籤", | ||
"neat.configuration.max_distance_without_line_of_sight": "無視線(非目標實體)的最大距離", | ||
"neat.configuration.show_entity_name": "顯示實體名稱", | ||
"neat.configuration.icon_offset_y": "圖示偏移 Y", | ||
"neat.configuration.decimal_format": "十進位格式", | ||
"neat.configuration.show_on_passive": "在被動生物上顯示", | ||
"neat.configuration.icon_offset_x": "圖示偏移 X", | ||
"neat.configuration.blacklist": "黑名單" | ||
} |