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Implements StupidHunt
and CanApproachTarget
for TechnoTypes.
#681
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Closes #680
This pull request implements
StupidHunt
andCanApproachTarget
for TechnoTypes from Red Alert 2.[TechnoType]
StupidHunt=<boolean>
Should this unit just head towards the enemy if possible rather than assigning itself a nearby target (applies to computer-controlled units in the campaign only)? Defaults to
no
CanApproachTarget=<boolean>
Should this unit can continually move towards its intended target with the intention of gaining more accuracy? Defaults to
no
It also implements a modifier
CanApproachTarget
, also from Red Alert 2;[General]
ApproachTargetResetMultiplier=<float>
The "approach target" position should be recalculated if the target is now more than weapon range times this value. Defaults to
1.0