Releases: VisualDev-FR/7D2D-efficient-base-repair
Releases · VisualDev-FR/7D2D-efficient-base-repair
1.0.6
1.0.5
- Fix KeyNotFoundException raised when modifying the structure while the repair / upgrade processes
- Fix crate emptying after update
- Fix windows blocks reparing / upgrading
1.0.4
- Add pdb file into the release to make easier the debugging process
- Add skill book progress infos
1.0.3
Fixed
- Fix progression.xml: hammer and nailgun was not craftable after level 50.
- Impossible to enable auto repair during blood moon.
Changed
- Dynamic properties from xml are now stored in static field instead of loading them with the method 'Init'
1.0.2
Fixed
- Fix Xui MethodNotFoundError by rebuilding binaries for b317.
1.0.1
- hotfix: Prevents crates wiping by ignoring the upgrade of crates.
1.0.0
Fixed
- The
upgrade on
button was not persistant, and was set to off at each game restart
Changed
- The mod is now compatible with V1.0
- A21 is not supported anymore
0.1.1
Fixed
- Fix performances issues due to useless stats refresh
0.1.0
Fixed
- On dedicated servers, the structure was analysed three times at each refresh.
- Spike blocks at stage dmg=0 or dmg=1 were upgraded for free
Changed
- The xml parameter
NeedsMaterials
was renamed toNeedsMaterialsForRepair
- The default xml parameter
AutoTurnOff
was set to true
Added
- new batch script to start a local dedicated server
- Add possibility to upgrade structures with a dedicated button
- Add the number of upgradable blocks in the stats pannel of the UI
- Add the total time (repairing + upgrading) in the stats pannel of the UI
- New xml parameter
UpgradeRate
- New xml parameter
NeedsMaterialsForUpgrade
- New xml parameter
KeepPaintAfterUpgrade
0.0.3
Fixed
- Fix translation of the refresh button
- Fix repair timer for dedicated servers
- Fix the UI header text