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# SA1-Root | ||
Base pack of patches for activating SA-1 for many different games. | ||
``` | ||
_____ __ _____ _ | ||
/ ____| /\ /_ | | __ \ | | | ||
| (___ / \ ______| | | |__) |___ ___ | |_ | ||
\___ \ / /\ \______| | | _ // _ \ / _ \| __| | ||
____) / ____ \ | | | | \ \ (_) | (_) | |_ | ||
|_____/_/ \_\ |_| |_| \_\___/ \___/ \__| | ||
Version 1.0 by Vitor Vilela | ||
``` | ||
|
||
SA-1 Root is the base pack of patches for activating and using SA-1 | ||
on many different games. SA-1 Root currently has patches for the | ||
following games: | ||
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* [Gradius III](Gradius-III) v1.4 | ||
* Super Mario World ([SA-1 Pack only](https://github.com/VitorVilela7/SA1-Pack)) | ||
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What is it? | ||
=========== | ||
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SA-1 is a co-processor used on some special SNES games, made to work together | ||
with the Super NES CPU and enhance its processing speed, graphics and memory. | ||
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With its base 10.74 MHz clock, the SA-1 CPU is four times faster than the | ||
normal SNES CPU processing. The SA-1 CPU and SNES CPU also runs | ||
simultaneously, which can result in five times faster processing over game with | ||
a standard cart setup. With that much power, the Super Accelerator System (SAS) | ||
can be used to process game engines much faster than the normal, allowing more | ||
sprites to be processed at once, more in-game effects, faster loading and much | ||
more. | ||
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SA-1 Root not just activates the co-processor, but also modifies a good part of | ||
the game engine to use and explore the chip features, which gives an extreme | ||
boost to the overall performance of the game. | ||
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## System Features | ||
* 16-bit 65c816 processor clocked at 10.74 MHz. | ||
* 2 kB fast internal work memory (I-RAM), clocked at 10.74 MHz. | ||
* Multi-processor processing, with parallel operating mode and memory sharing | ||
control. | ||
* Large capacity memory, with a total capability of 8 MB of ROM clocked at | ||
10.74 MHz and 256 kB of BW-RAM, clocked at 5.37 MHz. | ||
* High speed arithmetic hardware of multiplication, division and cumulative | ||
sum. | ||
* Bitmap and Character Conversion functions for fast graphics manipulation. | ||
* Custom DMA circuit for fast transfers between ROM, I-RAM and BW-RAM. | ||
* Variable-Length Bit data processing for enhanced algorithms such as graphics | ||
and data compression. | ||
* Super MMC memory mapping capabilities for BW-RAM and bank switching for | ||
multiple ROM image access and mirroring. | ||
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## Differences with SA-1 Pack | ||
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SA-1 Root is intended to be the base pack for enabling SA-1 on the games | ||
and optimizing it. SA-1 Pack is intended to be a full featured pack that | ||
not just enables SA-1 and accelerate the game, but also improve the game | ||
engine and provide additonal tools for ROM hacking. | ||
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For example, Super Mario World's SA-1 Pack doubles the maximum phisical | ||
amount of allowed enemies on screen and includes different shared | ||
routines for additional SA-1 features. | ||
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Compatibility | ||
============= | ||
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SA-1 Root is warranted to work with real hardware, including SA-1 carts | ||
plus the most up-to-date SNES emulators including bsnes and Snes9x. | ||
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ZSNES is not compatible with the SA-1 Root patches. | ||
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Credits | ||
======= | ||
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SA-1 Root wouldn't be that awesome without help from these people: | ||
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* indcsion (additional testing) | ||
* Vitor Vilela (crazy author that did most of the patches) | ||
* You (for using it :D) | ||
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Useful Links | ||
============ | ||
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#### Technical documents | ||
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Useful documents for understanding SA-1: | ||
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* SNES Dev. Book: https://www.romhacking.net/docs/226/ | ||
* SA-1 Registers: https://wiki.superfamicom.org/sa-1-registers | ||
* SA-1 Doc: https://github.com/VitorVilela7/SNES-SA-1-doc/ | ||
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#### Personal | ||
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You can contact make though the following links: | ||
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* My Github profile: https://github.com/VitorVilela7 | ||
* My Twitter profile: https://twitter.com/HackerVilela |