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Upgrade MobileUO to CUO version 0.1.11.0 #30
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mandlar
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new rendering method does not work correctly, but reverted to old method via _use_render_target flag
…builds the dll into the Unity assets folder in order to get these files working inside of Unity. The files are still symlinked to the original ones.
…rsion 0.1.15.000
…d be to CUO version 0.1.5.000
…ersion 0.1.6.0
…ersion 0.1.6.1
…t the old version of ScrollArea control into the assistant so that it would only affect the assistant and not everywhere else. The more optimal solution is to re-write the assistant with the new ScrollArea behavior
… zooming in and out
…ausing it to always split a stack of items
…e viewport window
…currently based on
…ersion 0.1.10.0 incremental to 0.1.11.0 + batcher2d: drawline wants the stroke param + uofontrenderer: underline with border
…ersion 0.1.10.0 incremental to 0.1.11.0 + dev merge
…ersion 0.1.10.0 incremental to 0.1.11.0 Merge branch 'dev' into spritesheet-proof-of-concept
…ersion 0.1.10.0 incremental to 0.1.11.0 + minor :D
…ng to the left or right
…ersion 0.1.10.0 incremental to 0.1.11.0 + drawing sort: do not select object over the _maxGroundZ
…sion 0.1.10.0 incremental to 0.1.11.0 Resolved issues from code review
…rsion 0.1.10.0 incremental to 0.1.11.0 + artloader: increased art size to 0x14000
…rsion 0.1.10.0 incremental to 0.1.11.0 + depthZ: translucent/transparent object should have a priority lower than a standard object at the same x,y,z
…rsion 0.1.10.0 incremental to 0.1.11.0 Merge branch 'dev' of https://github.com/ClassicUO/ClassicUO into dev
…ersion 0.1.10.0 incremental to 0.1.11.0 + alpha hue: fixed cursor distance
…ersion 0.1.10.0 incremental to 0.1.11.0 Merge branch 'dev' of https://github.com/ClassicUO/ClassicUO into dev
…ersion 0.1.10.0 incremental to 0.1.11.0 Part two, forgot to bump CUO submodule
…on 0.1.10.0 incremental to 0.1.11.0 replace datetime with ticks
…ion 0.1.10.0 incremental to 0.1.11.0 + just use a single array
…ion 0.1.10.0 incremental to 0.1.11.0 Merge branch 'dev' of https://github.com/andreakarasho/ClassicUO into dev
…xes some color issues with weather and mini map radar
…ion 0.1.10.0 incremental to 0.1.11.0 Merge branch 'dev' of https://github.com/andreakarasho/ClassicUO into dev
…ion 0.1.10.0 incremental to 0.1.11.0 + fixed paperdoll update request
…ion 0.1.10.0 incremental to 0.1.11.0 merge
…ion 0.1.10.0 incremental to 0.1.11.0 Update appveyor.yml
…oofs, walls, etc.)
only use one list for rendering instead of multiple so we can sort it by z depth
…lient data is missing newer textures
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#24
This PR is bringing CUO up to version 0.1.11.0. This build seems stable in both Unity Player and my Android phone from my testing. Again, there could be issues that I haven't noticed.
This took a lot longer due to a number of rendering changes - I had to incrementally go through the commits instead of my usual version big-bang.
Changes since 0.1.10.0 PR: mandlar/MobileUO@21d1b6f...2b5a9bc
Everything else is base CUO changes. These were all the significant issues I encountered.