A small physics engine project I'm buliding to learn more about C++,and well physics engine design.
For now it just simulates objects (blobs) and their motion and interactions.
Key Inputs: WSAD - move camera Left Click - spawn new blob Left Click + A - spawn a new anchor blob (not affected by gravity / collisions) Right Click - inspect blob Right Click + M - move particle to a new location Right Click + R - set new radius T - freeze / unfreeze time G - magnetize particles (all particles will attract each other)