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docs: add new FAQ question
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WiIIiam278 authored Nov 24, 2024
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Expand Up @@ -6,4 +6,21 @@ In other words, you'd like it so that when players disconnect from your proxy ne
* On Velocity proxies: Install and configure [Yunfaremember](https://modrinth.com/plugin/yunfaremember).
* On BungeeCord proxies: Ensure `force_default_server` is disabled, and that your server is able to write the necessary player server cache file(s) to disk.

If this isn't working, make sure you've not configured priority servers which can override this.
If this isn't working, make sure you've not configured priority servers which can override this.

## What's the difference between a warp and a public home?
**Warps:**
- Nobody owns a warp.
- It is just an object on the server.
- Intended to be created by admins; only able to be created by admins by default.
- No way of limiting number that can be set.
- Accessible with /warp.
- All warp names must be unique globally.

**Public homes:**
- Owned by a single player.
- Effectively, just a regular player home that has been made public.
- Can only be edited/deleted/etc by that player (unless you have admin perms).
- Counts toward's the players home slot totals. You can also limit the number of homes a player can make public with perms & via config.
- Accessible with /phome, or /home (by the home owner)
- Names must be unique **per-player**; otherwise non-unique p-homes can be accessed with /phome OWNER_USERNAME.HOME_NAME.

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