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Automatic changelog compile [ci skip]
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actions-user committed Jun 16, 2024
1 parent 5cdb10b commit 5080c51
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46 changes: 46 additions & 0 deletions html/changelogs/archive/2024-06.yml
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Wisemonster:
- bugfix: Fixed pyrogen's fireball AoE checking for armor's fire resistance instead
of acid
2024-06-16:
Lumipharon:
- rscadd: Tall grass and fire now partially obscured you similar to water
- rscadd: Items now sink in water, partially obscuring them
- rscadd: Vehicles canbe submerged like mobs
- bugfix: fixed throws messing up pixel_y offset over bodies of water
- refactor: refactored submersion code
- bugfix: Jumpers, or those riding on tanks no longer sink into water
- bugfix: fixed some projectile on hit effects triggering on the wrong turfs in
some cases
- bugfix: fixed an exploit with binos
- balance: Reduced xeno jump CD from 2 seconds to 1 second
Neocloudy:
- refactor: Defibrillators have had thorough code changes. NPCs and disconnected
players are now revivable
- refactor: DC'd players are marked with a HUD outline and will re-enter their body
if they ever come back
- refactor: NPCs are marked with a flatline HUD icon
- code_imp: Disconnected ghosts aren't removed from the observer list
- imageadd: Animated ECG wave icons for revivable humans
- imageadd: New health HUD icons for synthetics
- imageadd: Flatline icon for dead DNR humans
- rscdel: NPCs and disconnected players are no longer DNR'd when they die
- bugfix: Becoming a Larva should now set your DNR
- rscadd: '"Revival Imminent" alert when you''re brought into your body from defibrillation'
- rscadd: You're only brought back into your body if you can be defibrillated. This
means you can't be brought into your body if you have too much damage or whatever
- rscdel: Moving out of your body while being revived will bring you back in when
the defib delivers a shock
- soundadd: Higher quality defibrillator shock sound from CM-SS13
- spellcheck: 'Defibrillator success/failure messages: "Defibrillation" -> "Resuscitation"'
- spellcheck: Defibrilaltor descriptions have been touched up to be more accurate
- qol: You can see the exact number of uses left in a defibrillator by examining
it
Vondiech/Citruses (with help from Neocloudy and SandPoot):
- balance: The nuke can now NOT be activated in areas like the LZs, enclosed areas
(the type plasmacutters cut into) and certain other areas as listed on the "Ineligible
detonation sites" part of the nuclear bomb UI.
- code_imp: Added CANNOT_NUKE area_flag for mappers/coders to designate areas where
the nuke timer can't be activated, also moves some areas around so NEAR_FOB
now accurately always includes FOB.
Wisemonster:
- bugfix: Fixed pyrogen's melting ground fire using ACID armor instead of FIRE
breadhunt:
- qol: Using medical items in-hand will now apply them to yourself
- qol: Unique action now opens the injector menu

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