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merging update 1 #1

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WonderPsycho
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@WonderPsycho WonderPsycho commented Dec 17, 2017

heres some stuff you might like

  1. merged Paradise with bay, have fun

Fox-McCloud and others added 30 commits November 8, 2014 00:36
Merge pull request #36 from ZomgPonies/master
- Gave the nukeops leader the ability to choose the name of their team.

- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.

- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.

- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.

- All energy-based melee weapons have no_embed set to 1.

- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
Forgot to reset the M1911P's weight and slot flags, since it's a child
of the pulse rifle. My bad.
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
- Armory red-only access revoked, as per Fox and Mel's request.

- General map fixes.
Fox-McCloud and others added 28 commits November 26, 2014 01:18
Adds Mortician, vomit mask fix, fix for missing images for various jobs
Removes debugging from force-say.
Makes NT Representative/Recruiter Karma locked again, SyndiBorg modtype fix
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
The Mortician's labcoat can now be (un)buttoned
Adds Deathsquad cyborgs. The only reason these really exist is because I
was bored, but hey! They come equipped with the latest in adminboos
gear, including a fully functional pulse rifle and esword, and a cell
that has 50,000 energy! What could go wrong?
Now requires specops access. I'm a goof.
Conflicts:
	icons/obj/weapons.dmi
	maps/cyberiad.dmm
Bug fixes, implements new copying/faxing system from Bay
@@ -8,3 +8,9 @@
#ignore any files in config/, except those in subdirectories.
/config/*
!/config/*/*

#ignore other, specific files and folers
data/
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new stuff

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great keep it up thanks me why i am doing this to myself

@@ -8,3 +8,9 @@
#ignore any files in config/, except those in subdirectories.
/config/*
!/config/*/*

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8 participants