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Fix crash when switching to dev channel (from int to long) #28

Fix crash when switching to dev channel (from int to long)

Fix crash when switching to dev channel (from int to long) #28

Triggered via push December 18, 2024 16:38
Status Success
Total duration 1m 34s
Artifacts 2

devbuild.yml

on: push
Matrix: build
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20 warnings
Release Dev Build: SA-Mod-Manager/Configuration/SADX/GameSettings.cs#L823
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L279
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L475
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Controls/SA2/GameConfig.xaml.cs#L206
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/ModInfo.cs#L150
The event 'CodeData.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/ModInfo.cs#L141
The event 'ModData.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/UI/Models/MainWindowViewModel.cs#L19
The event 'MainWindowViewModel.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/Util.cs#L751
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L279
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L475
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Configuration/SADX/GameSettings.cs#L823
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L279
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L475
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Controls/SA2/GameConfig.xaml.cs#L206
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/UI/Models/MainWindowViewModel.cs#L19
The event 'MainWindowViewModel.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/ModInfo.cs#L141
The event 'ModData.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/ModInfo.cs#L150
The event 'CodeData.PropertyChanged' is never used
Release Dev Build: SA-Mod-Manager/Util.cs#L751
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
Release Dev Build: SA-Mod-Manager/Configuration/SADX/GameSettings.cs#L823
'GameSettings.Patches' is obsolete
Release Dev Build: SA-Mod-Manager/Controls/SADX/GameConfig.xaml.cs#L279
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Artifacts

Produced during runtime
Name Size
SAModManager_x64_Release
16.9 MB
SAModManager_x86_Release
16.9 MB