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Automatic changelog compile [ci skip]
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ss13-beebot committed Feb 2, 2024
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Expand Up @@ -921,44 +921,6 @@ <h3 class="author">HowToLoLu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Botany Minidispenser no longer looks big when idle</li>
</ul>

<h2 class="date">01 December 2023</h2>
<h3 class="author">Absolucy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed HTML encoding issues with some inputs, mainly admin PMs.</li>
<li class="bugfix">Fixed a runtime error related to holoparasites with ID cards.</li>
<li class="tweak">Whenever a mob's access is checked (i.e for doors), it will now also take into account the access of any mobs buckled to them. Basically, your ID now works properly when bumping into doors if you're riding a carp or goliath or something.</li>
</ul>
<h3 class="author">BeeBot updated:</h3>
<ul class="changes bgimages16">
<li class="server">Bumps TGS DMAPI to 6.7.0</li>
</ul>
<h3 class="author">ClownMoff updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Barber's Afro Mania, Barber's Shaving Aid.</li>
</ul>
<h3 class="author">EvilDragonfiend updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Holopara color check no longer throws runtime</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Light explosions will no longer destroy undamaged plating and now only acid, bombs and heat will propogate their damage to the baseturfs.</li>
<li class="balance">Shotguns now require a minimum of 3 shots to kill unarmoured targets with slugs, buckshot and improvied buckshot.</li>
<li class="balance">Improvised shotgun shells are now less consistent and more reliable.</li>
</ul>
<h3 class="author">Programs-The-Station updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">NT Atmospherics Division have corrected the lack of atmospheric devices within the MetaStation Chapel.</li>
</ul>
<h3 class="author">Rukofamicom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boxes of lights are now able to store the right number of lights again before saying they are full.</li>
</ul>
<h3 class="author">rkz, MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="server">Fixes being unable to postpone a subsystem whilst its firing</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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