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Automatic changelog compile [ci skip]
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ss13-beebot committed Nov 16, 2024
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34 changes: 34 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">16 November 2024</h2>
<h3 class="author"> updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">added new bar signage</li>
</ul>
<h3 class="author">BriggsIDP updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the bee sprite</li>
</ul>
<h3 class="author">mc-oofert, toastgoats, therealdoooc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trying to put down a rift as a space dragon in a invalid area now shows a balloon alert.</li>
<li class="balance">Dragons now have night vision.</li>
<li class="balance">Carp have more health and deal more object damage.</li>
</ul>
<h3 class="author">ninjanomnom, Ghommie, Metekillot, MrMelbert, necromanceranner, Sealed101, XeonMations updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Potted plants now hide your name when equipped.</li>
<li class="rscadd">Added TRAIT_UNKNOWN, when you have this trait, people will not be able to make out anything about you.</li>
<li class="refactor">Potted plants are no longer snowflake code, instead uses the tactical component.</li>
</ul>
<h3 class="author">rkz, Akrilla, Mothblocks, LemonInTheDark, Firecage, MrMelbert updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Preferences menu will now re-use shared wardrobe items, making previews update faster.</li>
<li class="code_imp">Adds unit test for the wardrobe system</li>
<li class="refactor">Refactors survivalboxes to be less copypaste</li>
<li class="code_imp">Standardizes storage holdability</li>
<li class="bugfix">Fixes runtime when loading dummies in prefs or select-equipment context verb</li>
</ul>
<h3 class="author">rkz, Ghommie, Tastyfish updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">refactored proximity monitors(AOE spells like timestop, peaceborg dampeners, and facehugger ranges) to be less CPU-intensive</li>
</ul>

<h2 class="date">15 November 2024</h2>
<h3 class="author">mystery3525 updated:</h3>
<ul class="changes bgimages16">
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27 changes: 27 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -44974,3 +44974,30 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- balance: Bloodcrawl now forces you to be in it for at least 5 seconds after entering
it.
- balance: Now, all slaughter demons drop bodies on death instead of deleting them.
2024-11-16:
? ''
: - imageadd: added new bar signage
BriggsIDP:
- tweak: Changed the bee sprite
mc-oofert, toastgoats, therealdoooc:
- rscadd: Trying to put down a rift as a space dragon in a invalid area now shows
a balloon alert.
- balance: Dragons now have night vision.
- balance: Carp have more health and deal more object damage.
ninjanomnom, Ghommie, Metekillot, MrMelbert, necromanceranner, Sealed101, XeonMations:
- tweak: Potted plants now hide your name when equipped.
- rscadd: Added TRAIT_UNKNOWN, when you have this trait, people will not be able
to make out anything about you.
- refactor: Potted plants are no longer snowflake code, instead uses the tactical
component.
rkz, Akrilla, Mothblocks, LemonInTheDark, Firecage, MrMelbert:
- refactor: Preferences menu will now re-use shared wardrobe items, making previews
update faster.
- code_imp: Adds unit test for the wardrobe system
- refactor: Refactors survivalboxes to be less copypaste
- code_imp: Standardizes storage holdability
- bugfix: Fixes runtime when loading dummies in prefs or select-equipment context
verb
rkz, Ghommie, Tastyfish:
- refactor: refactored proximity monitors(AOE spells like timestop, peaceborg dampeners,
and facehugger ranges) to be less CPU-intensive
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