Skip to content

Commit

Permalink
Wii U Menu Sort
Browse files Browse the repository at this point in the history
ver 0.1.0
  • Loading branch information
Yardape committed Dec 31, 2016
0 parents commit ba11e71
Show file tree
Hide file tree
Showing 94 changed files with 19,901 additions and 0 deletions.
2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
/build
/*.elf
216 changes: 216 additions & 0 deletions Makefile
Original file line number Diff line number Diff line change
@@ -0,0 +1,216 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export LIBOGC_INC := $(DEVKITPRO)/libogc/include
export LIBOGC_LIB := $(DEVKITPRO)/libogc/lib/wii
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc

PREFIX := powerpc-eabi-

export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := menu_sort
BUILD := build
BUILD_DBG := $(TARGET)_dbg
SOURCES := src \
src/dynamic_libs \
src/fs \
src/system \
src/utils
DATA :=

INCLUDES := src

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -std=gnu11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -D__wiiu__ -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
CXXFLAGS := -std=gnu++11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -D__wiiu__ -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
ASFLAGS := -mregnames
LDFLAGS := -nostartfiles -Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,-wrap,valloc,-wrap,_valloc_r,-wrap,_pvalloc_r,--gc-sections

#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgcc -lfat -liosuhax -lxml2

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR) \
$(DEVKITPPC)/lib \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif

export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC) \
-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2 \
-I$(CURDIR)/libxml2/include

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(PORTLIBS)/lib -L$(CURDIR)/libxml2/lib

export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf

#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).elf: $(OFILES)

#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.elf: link.ld $(OFILES)
@echo "linking ... $(TARGET).elf"
$(Q)$(LD) -n -T $^ $(LDFLAGS) -o ../$(BUILD_DBG).elf $(LIBPATHS) $(LIBS)
$(Q)$(OBJCOPY) -S -R .comment -R .gnu.attributes ../$(BUILD_DBG).elf $@

../data/loader.bin:
$(MAKE) -C ../loader clean
$(MAKE) -C ../loader
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^

#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
45 changes: 45 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
Wii U Menu Sort
ver 0.1.0

WARNING: TRY ON REDNAND FIRST.
I am not responsible for bricked consoles.

That said, I tried 10 sorts on 2 accounts on USA sysNAND without issue.

This will allow you to alphabetically sort your icons on the Wii U Menu.
Icons in folders are also sorted.
Sorts are done per user account.
Not much is shown for a UI. It will just start sorting and tell you when it is done in 5-10s.

The following items will not move:
Folders and system icons (Disc, Settings, etc)
Homebrew Launcher
CHBC (untested)
Any IDs specified in dontmove.hex

dontmove.hex must be edited with a hex editor. Do Not use notepad, etc.
Only use the last 4 bytes of the title ID.
The included sample file has:
10 17 9B 00 Brain Age: Train Your Brain In Minutes A Day
10 10 5A 00 Netflix
10 10 57 00 YouTube
4bytes * 3 titles = 12byte file.
The file can be as large or small as you want, depending on the IDs you don't want to move.
It must be a multiple of 4 bytes.

You can also use dontmoveX.hex where X is 0-9, or A or B.
This allows each user to have separate selection of non-movable icons.
This is the last digit of the 8000000X save folder used by the current user.
Shown by the program as User ID: X

dontmoveX.hex takes priority over dontmove.hex.
Only 1 file is used. The IDs are not merged.
You can delete the files if not needed.

It just does a basic string compare. Not sure how well it will work in foreign languages.
Will have to find a small UTF-8 normalize library.

You will need to compile the Wii U version of libfat.
https://github.com/dimok789/libfat
make from the wiiu\ directory.
Copy the headers and complied library to portlibs\ppc\...
Binary file added dontmove.hex
Binary file not shown.
2 changes: 2 additions & 0 deletions libxml2/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
Built from libxml2-2.9.4 with the following config:
./autogen.sh --disable-shared --enable-static --with-minimum=yes --with-output=yes --host=powerpc-eabi
96 changes: 96 additions & 0 deletions libxml2/include/libxml/DOCBparser.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,96 @@
/*
* Summary: old DocBook SGML parser
* Description: interface for a DocBook SGML non-verifying parser
* This code is DEPRECATED, and should not be used anymore.
*
* Copy: See Copyright for the status of this software.
*
* Author: Daniel Veillard
*/

#ifndef __DOCB_PARSER_H__
#define __DOCB_PARSER_H__
#include <libxml/xmlversion.h>

#ifdef LIBXML_DOCB_ENABLED

#include <libxml/parser.h>
#include <libxml/parserInternals.h>

#ifndef IN_LIBXML
#ifdef __GNUC__
#warning "The DOCBparser module has been deprecated in libxml2-2.6.0"
#endif
#endif

#ifdef __cplusplus
extern "C" {
#endif

/*
* Most of the back-end structures from XML and SGML are shared.
*/
typedef xmlParserCtxt docbParserCtxt;
typedef xmlParserCtxtPtr docbParserCtxtPtr;
typedef xmlSAXHandler docbSAXHandler;
typedef xmlSAXHandlerPtr docbSAXHandlerPtr;
typedef xmlParserInput docbParserInput;
typedef xmlParserInputPtr docbParserInputPtr;
typedef xmlDocPtr docbDocPtr;

/*
* There is only few public functions.
*/
XMLPUBFUN int XMLCALL
docbEncodeEntities(unsigned char *out,
int *outlen,
const unsigned char *in,
int *inlen, int quoteChar);

XMLPUBFUN docbDocPtr XMLCALL
docbSAXParseDoc (xmlChar *cur,
const char *encoding,
docbSAXHandlerPtr sax,
void *userData);
XMLPUBFUN docbDocPtr XMLCALL
docbParseDoc (xmlChar *cur,
const char *encoding);
XMLPUBFUN docbDocPtr XMLCALL
docbSAXParseFile (const char *filename,
const char *encoding,
docbSAXHandlerPtr sax,
void *userData);
XMLPUBFUN docbDocPtr XMLCALL
docbParseFile (const char *filename,
const char *encoding);

/**
* Interfaces for the Push mode.
*/
XMLPUBFUN void XMLCALL
docbFreeParserCtxt (docbParserCtxtPtr ctxt);
XMLPUBFUN docbParserCtxtPtr XMLCALL
docbCreatePushParserCtxt(docbSAXHandlerPtr sax,
void *user_data,
const char *chunk,
int size,
const char *filename,
xmlCharEncoding enc);
XMLPUBFUN int XMLCALL
docbParseChunk (docbParserCtxtPtr ctxt,
const char *chunk,
int size,
int terminate);
XMLPUBFUN docbParserCtxtPtr XMLCALL
docbCreateFileParserCtxt(const char *filename,
const char *encoding);
XMLPUBFUN int XMLCALL
docbParseDocument (docbParserCtxtPtr ctxt);

#ifdef __cplusplus
}
#endif

#endif /* LIBXML_DOCB_ENABLED */

#endif /* __DOCB_PARSER_H__ */
Loading

0 comments on commit ba11e71

Please sign in to comment.