Game Machine is a server side platform for creating real time multiplayer games that won't make your head hurt.
Our goal is to solve the hard problems for you, and let you spend time writing game logic.
Game Machine uses the Actor Model for writing game logic and is based on Akka. You create game logic inside actors that can communicate with other actors by sending messages to them. You never have to deal with threads, locking, or concurrent data structures, just game logic.
Game Machine runs on the JVM, and provides first class support for ruby, java, and scala. In addition we provide the ability to run C#, although with some limitations in functionality.
Game Machine is highly scalable, fully distributed, and simple to deploy. It uses a reactive architecture and is designed to have no single point of failure.
###Features
Out of the box no server programming required:
Advanced server side functionality:
- Distributed AI controllers
- Distributed memory store with pluggable persistence
- Simple integration with external services via Apache Camel
- Automatic scaling of your game code via the Game Machine cluster
###Getting Started
###Writing server side game logic
- Game Machine technical overview (start here)
- Creating your own game systems
###Support
Support is provided on our gamemachine-users google group.
If you run into any bugs please file an issue and we will look into it asap.