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🖥️ [AEGIS 9.2.0] Enhanced Zeus Modules Fork "AEGIS"

❔ What is AEGIS?

AEGIS is a composition created to provide Game Masters of Arma 3's gamemode "Zeus", an all-in-one package of essential modules to assist in simplifying and automating mission creation. AEGIS is a fork or derivative built off of the "Enhanced Zeus Modules" (EZM) framework originally created by GamesByChris and M9-SD, which was later adapted into its current form as a composition by Expung3d.

AEGIS provides an array of over 60+ new modules encompassing major sought-after features, so Game Masters can spend less time perusing the Steam Workshop and more time providing their player's with their next best-ever experience. These modules include key features such as populating areas on demand for any faction, providing over 30+ automatically generated tasks, player-driven base building, saving/loading bases built in Zeus and much more described below.

So whether you are an experienced veteran of Zeus or someone just learning the ropes, AEGIS serves to provide a well-maintained platform for quality-of-life improvements, user-requested features, and an arsenal of enhanced modules. If you are looking for assistance in automating mission creation and providing players with more outlets to express their creativity and directly impact the flow of the scenario, then AEGIS is perfect for you.

💽 New Modules

The below modules would not be possible without their respective authors who have worked tirelessly to provide their scripts for public use to the ARMA community.

Full credit for each module can be found in-game by hovering over any module or displaying the "Script Credits" module. You may aslo visit the our listed Credits file.

Major Modules:

  • Automatic Dynamic Tasks:
    • Provides a rigirous framework of 15 modules used to generate zones on demand alongside their corresponding garrisons and patrols.
    • The ability to generate emplacements such as IEDs, roadblocks, support stations, garrison sites, and static installations such as mortars.
    • Automatically or manually generate Quick Reaction forces for zones encompassing paratroopers, CAS, infantry and aerial reinforcements.
    • Choose from one of over 37 dynamically generated tasks/objectives for players to complete within created zones.

  • Build Menu:
    • Provides players a dialog to place an array of objects within the full 3D space including options for X/Y/Z/Distance/Height/Transform Power.
    • Choose from a list of sections such as Buildings, Bunkers, Barricades, Statics, Supplies, Lights, and Flags

  • Player Animations:
    • Provides players a dialog to choose from an array of 115 animations from the game's files to enter into at anytime.
    • Animations range from goofy such as dancing, practical such as sitting, and tactical such as watching.

  • Auto Garrison Town:
    • An EZM Original, the module is no longer restricted to towns but can also be used in forests, composition bases, fields, etc.
    • Multiple factions to choose from including all majors and minors such as Civilians.
    • Expanded garrisons which can now patrol building interiors with idle animations.
    • Re-Worked patrols with optional vehicles, which are no longer restricted to just roads but instead a specified area.
  • Arsenal Restrictions:
    • Using each faction and major side's current units and supply boxes, generate restrictions for the player Arsenal based on what said items currently contain.
    • Dynamically checks saved loadouts and automatically works for any arsenals placed, also provides a new "Clear" button to remove a players current gear.
  • Support Menu:
    • Provides Zeus's the ability to choose from an array of 22 supports to assign or remove from responsible players.
    • These supports encompass calling in artillery strikes, close air support, gunship/UAV/attack chopper support, arsenal/truck/armor airdrops, helo transport, and reinforcements.
  • Create Destroyer:
    • Spawn a drivable and ridable Destroyer with a full interior/exterior which features a shooting range, armory, and briefing area.
    • Set the ship's faction to affect the side of its flag and turrets, choose a custom hull number and name, and choose if to attach a transport helicopter.

Minor Modules:

  • Developer Modules:
    • Composition Copier: Save for later use, a radius of any manually placed objects or units, with the option to include terrain/map objects as well.
    • Composition Paster: Rotate and paste any prior saves to a desired location or its original location, alongside controls for damage/simulation/editing/men/crew.
    • Debug Console: Bohemia provided Debug Console, restored to provide all original functionality without requiring admin status nor for the server to enable it.
  • Envrionment Modules:
    • Monsoon Storm: An extreme rain/wind event akin to a Hurricane with flying debris, fog around each player, rain droplet particles, and player breath particles.
    • Sand Storm: Generates a 'dust bowl' like event with a towering moving wall of dust dangerous to players, alongside extreme fog and flying debris to limit visibility.
    • Snow Storm: On demand with a variety of intensity settings, provides snowflakes, periodic wind bursts, player breath particles, and fog particles to simulate winter.
    • Object Fog: The ability to cover the surrounding area of an object or the top of a hill/mountain with a dense layer of fog in order to limit visibility.
  • Mission Modules:
    • Arsenal on Respawn: Quick scroll wheel menu action for users to one-time open Arsenal on respawn.
    • Cinematic Intro: Showcase an aerial rotation around a specified area, alongside providing mission details and an optional quote with background music.
    • Fade-In Intro: Simply provide a black fade-in screen with an optional quote, background music, and mission details.
    • Friendly Markers: Displays on map the realtime positions of all friendly units colored by side and pictured by role/vehicle, with on-hover squad information.
    • Kill Feed: Shows in the top-left corner of a player's screen a confirmation for any unit/vehicle/player they kill with the subsequent distance and weapon used.
    • Last Loadout on Respawn: Quick scroll wheel menu action for users to one-time load on respawn their last loadout at time of death.
    • Phase Transition: Set of cinematic black bars, background music, and a statement in the bottom right corner, akin to a Halo 3 mid-mission transition.
  • Player Modules:
    • Bullet Tracing: Ability for players to toggle tracking the trajectory of their bullets no matter the distance, useful for practice or an alternative to tracers.
    • Drag Bodies: Quick scroll wheel menu action to attach to a downed player as to move them out of harms way whilst also being still being able to use your weapon.
    • Ear Plugs: Ability for players to reduce their surrounding environmental sounds by up to 50% in order to better hear other players talking.
    • Head Lamp: Attaches on demand a powerful flashlight to players heads in order to allow them to see far in-front of them without night vision goggles.
    • Helmet Camera: Switches the player's view to a camera mounted to the right of the players helmet, enabling an interesting first-person-esque perspective.
    • Holster Weapon: Allows for players to on-demand put away or take out their current weapon so they may be able to move faster.
    • Player Names: Creates a indicator above each friendly player's head with their respective name and rank icon colored by side.
    • Spectator Mode: Allows for players to enter and exit Spectator mode as to act as a sort of "UAV" for advanced recon, or to just monitor a mission from afar.
    • Stamina (Enable/Disable): Dynamically turn on or off stamina for all players, useful for larger operations or to allow players to carry more!
  • SCP Modules:
    • Screamer Spawn: Spawns a scary totem pole like creature which can be used for Secure, Control, Protect objectives with crazy area of affect damaging abilities.
  • Sound Modules:
    • Ambient Music: Acts as a sort of "Radio Station" to provide constant random music from a selected category.
    • Play Sound: Choose from a large list to start a 3D sound based around where you placed the module.
    • Play Track: Play a single song choosing from all tracks within the game's files.
    • Play Radio Message: Choose a high-com based message to all player radios from one of the in-game scenarios.
    • Play Voiceline: Choose a sound and corresponding subtitles from the campaign to play to all player radios.
  • Effects Modules:
    • Aircraft Flyby: Spawn an ambient non-engaging helicopter/VTOL/jet to fly over a desired location.
    • Play Video: On any object or screen showcase a video from the game's files such as a news broadcast.
    • Aurora Effect: Used to create a form of "Northern Lights" affect around an object until said object is deleted.
    • Firefly Effect: Used to create small glowing "Fire-fly" like particles around an object until said object is deleted.
    • Rupture Effect: Used to create a large and growing blue crack effect in the sky, around an object until said object is deleted.
    • Sparks Effect: Used on any lamppost to create a stream of "sparking" glowing particles as if the lightbulb was having issues.
  • Utility Modules:
    • Cover Map Area: Darkens out the map not within a specified area, useful for defining a specific operational area on the map.
    • Scale Object: Grants the ability to increase the visual size of any object once attached to another.
    • Player/Vehicle Respawn: Create a player or vehicle respawn at location for any side (BLUFOR/OPFOR/Independent/Civilian).
    • Friendly Fire: Control whether players/AI are able to damage other friendly units and vehicles.
    • Moderator Control: Allows Zeus aka "Game Master" to enable/disable the Co-Zeus aka "Game Moderator" slot, forcing them out of said slot upon loading into it as to disable usage of it.
    • Player Control: Provides a dashboard to kick and log players, force players into spectator mode\nand manage prior kicked players in regards to Auto-Kicking them in the futue on join.
    • Profanity Filter: Whether to enable the censoring of profane chat or to disable.
    • Server Lock: Whether to lock or unlock the server in regards to any players joining it.
    • Dynamic Sim System Control: Provides the option to enable and configure a system to dynamically toggle simulation on objects, used to improve performance.
    • Toggle Dynamic Sim: Enables or disables dynamic simulation on the group or inanimate object.
    • Toggle Dynamic Sim (Radius): Enables or disables dynamic simulation on any groups and inanimate objects within the radius.
    • Toggle Dynamic Sim (Global): Enables or disables dynamic simulation on all groups amd inanimate objects on the entire map.

Alongside the new modules added, AEGIS has mentioned prior has focused to provide an array of Quality of Life Improvements as well.

These includes Zeus players now having an action to revive downed players when near then, Zeus players on respawn being automatically added to the editable objects interface, more context actions for animations and changing the sides of players.

🔨 Usage Instructions

Either download manually from our Releases Page and follow these instructions to save as a composition (copy the code into the object's init field), or just subscribe to the composition on the Steam Workshop.

Upon entering a server, become "Game Master" or "Game Moderator", on the right-hand side of your screen once loaded in, select the "Groups" tab (Three Person Icon), then on the far right-hand side select the yellow "Empty" icon. After doing so, expand the section "Steam subscribed content" in the list in order to find a composition called "AEGIS 9.2.0" under the "Accessories" tab. Simply select and place anywhere on the map in order to active, upon doing so select "Yes" for creating a Zeus unit.

The intention for AEGIS was to be used on Official Bohemia Interactive Zeus servers where scripting is enabled, this is any server with an even Number or Letter notation:

  • Official Servers with Support:
    • American Regions:
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (USA) #04"
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (USA) #02"
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (US) #02e"
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (US) #02w"
    • European Regions:
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #12"
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #04"
      • " [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #02"

Any other official server not listed above, not following the defined format, or say with an odd number like "#01" will not run AEGIS.

For usage on Privately hosted servers please follow the provided instructions graciously by Expung3d.

✍️ Testers

An extra special thanks to the testers below for their support and endless patience, AEGIS would not be what it is without them:

💼 Join Us

We are always seeking out those whom are software-oriented, with a passion for the "Zeus" gamemode and/or modding in general for our community. Those with experience testing either mods or compositions, for Arma or other titles are also highly saught after.

The primary purpose of the community is to help expand the content for the Enhanced Zeus Modules Fork "AEGIS", as well as troubleshoot existing issues. The secondary purpose of the community is to foster a collaborative environment for like-minded members to share and co-develop their own scripts, compositions, or mods.

Thus if you are indeed interested in helping development and being around like-minded folk consider applying today!

🤝 Support

Questions, comments, or concerns please direct on Github to LockheedGit or on Steam to Lockheed Martin. If you feel credit for an included module or piece of script is not properly included, please be sure to inform us as soon as possible so credit can be included. Please also consider donating to Expung3d the EZM creator.

Contributions, issues, and feature requests are welcome!

Give a ⭐️ if you like this project!

💳 License Info

Usage and re-distribution of the AEGIS and the code found hereby within must adhere to the legal standards defined by the Enhanced Zeus Modules (EULA).

Please refer to the most up-to-date version found within the Enhanced Zeus Modules repository.

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AEGIS 9.2.0 - The repository for the Arma 3 Zeus Composition

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