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Merge branch '1.20.4' of https://github.com/Zepalesque/Zenith into 1.…
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…20.4
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Zepalesque committed May 23, 2024
2 parents a4da6d0 + c92a744 commit 5bb5c89
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -20,7 +20,7 @@ Todo: a ton
**Planned features:**

- System for easy condition-based datapack logic (such as only enabling a certain worldgen feature with a specified config, or disabling recipes for a certain item when a specified mod is installed)
- System for custom synchronized block tints based on the biome
- System for custom synchronized block tints based on the biome (if necessary, DataMaps may be enough to do this sort of thing without any extra abstraction really necessary)
- System for creating all blocks for things such as wood types or stone types at a time, along with mostly-automatic data generation for them as well
- System for recipes that use itsm stacking mechanics, similar to how bundles work (for a specific example, see Ambrosium Shard infusion recipes in the Aether: Redux)
- A variety of other things I can see myself reusing for mods other than the Aether: Redux
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package net.zepalesque.zenith.recipe;
package net.zepalesque.zenith.item;

import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.item.ItemStack;
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import javax.annotation.Nullable;
import java.util.Optional;

// Will be used for Veridium tools in redux in order to change their infusion value
public interface CustomStackingBehavior {

@Nullable
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