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Merge with upstream #59

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About The Pull Request

Merge with upstream

Why It's Good For The Game

Merge with upstream

Changelog

🆑
server: Merge with upstream
/:cl:

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Please add [MDB IGNORE] and [IDB IGNORE] to this PR. This one repo has 290,717 files, summing to 105.94GB. The whole of MDB2 has 850k files and 612GB used.

This one PR is responsible for 34% of the files and 17% of the storage used.

Erikafox and others added 15 commits September 18, 2024 00:35
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## About The Pull Request
I don't know how we've gotten this far without stable concrete mix. It's
a staple of concrete related situations.
Adds a chemical jug of concrete mix (in an ideal world this would be a
big chalky bag) to the outpost for 1000 credits.
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## Why It's Good For The Game
Construction fluff. Also useful for a ship I'm planning.
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worth adding. -->

## Changelog

:cl:
add: You can now purchase concrete mix at the outpost. For concrete
making.
/:cl:

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## About The Pull Request
small optimization to reduce the size of SSmachines processing
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## Why It's Good For The Game

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worth adding. -->

## Changelog

:cl:
code: ctf machines now only process while ctf is running
/:cl:

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## About The Pull Request

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merging your PR! -->

Original code and new alert icons by Rylie, a few bug fixes and
modifications by me, and PRed on behalf of her.

The sweating alert icons specifically are from Citadel Station

Adds comfortable temperature ranges for species. Instead of the temp
indicator only showing up when you hit dangerous temps and start taking
damage, it will now show up once you exceed your comfortable range.

Being in temperature damage is now indicated by a sweating/fan overheat
alert for organics and IPCs respectively in the case of overheating, or
shivering if you're too cold.

Comfortable temp ranges are provisional, and Im open to changing them.

## Why It's Good For The Game

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Gives a bit more nuanced feedback on your temperature, and provides a
transition state between from "you're a bit warm" to "you are now dying
of heatstroke" instead of immediately going from fine to melting alive
with no HUD warning.
## Changelog

:cl: Rye-Rice, Gristlebee
add: Comfortable Temperature ranges
imageadd: Temperature HUD alerts
/:cl: 

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## About The Pull Request

![obraz](https://github.com/user-attachments/assets/b7840360-db17-42e5-8c23-d161e59acf8f)
Woah! Best sprite showcase of 2024!


Note: Those goggles, unlike the ones that factions have, do NOT have a
sechud. They are just fancy sunglasses.

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## Why It's Good For The Game
- Probably good to have them seperated, just like how inteq did it.
- Indie sec drip.
- I REALLY want this for the #3380.

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worth adding. -->

## Changelog

:cl:
add: Added "ballistic goggles" - new indie security clothing item.
imageadd: Added Kepori bulletproof helmet sprites.
/:cl:

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## About The Pull Request


https://github.com/user-attachments/assets/a8715ea0-0721-4025-8a5a-74296290ae77

Defines some pgf flavored laser turrets. Maps the light variant onto the
Crying Sun as a replacement for the weak turrets currently installed
(shouldn't be a major upgrade).
The turrets are:
Standard - uses the pgf assault rifle laser
Light - uses the pgf pistol laser
Heavy - uses the pgf sniper laser and a heavier disabler beam.

Also organizes the file slightly and renames the faction define for
solcon (solgov -> solcon)

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## Why It's Good For The Game
More turret definitions is good. Also I need these for a ship.
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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: The PGF now has it's own turret offerings. They come in light,
normal, and heavy flavor.
/:cl:

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---------

Co-authored-by: FalloutFalcon <[email protected]>
…ips (#3344)

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## About The Pull Request

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merging your PR! -->

Adds the inteq wintercoat and hoodie to the Talos, Colossus, Vaquero and
Valor uniform lockers.

## Why It's Good For The Game

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

If you're cold, the Sarathi are cold too.

The Inteq wintercoat is only obtainable as an alt pref-option to the
armor vest for enforcers, and the hoodie isn't mapped anywhere as far as
I'm aware. It'd be nice to able to see them in game more often for
aesthetic options and it's a nice flavorful thing to have to keep warm
with.

## Changelog

:cl:
add: Inteq wintercoats and hoodies in the Talos, Colossus, Vaquero and
Valor uniform lockers
/:cl:

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#3333)

## About The Pull Request

Doubles the amount of rounds in .45-70

## Why It's Good For The Game

Beacon takes the cake for The Worst Ammo Efficiency In The Game By Far
(500 credits for 12 bullets, you are Shooting 40 Credits Each Shot, the
equivalent of shooting half a Plasteel Sheet each shot)

## Changelog

:cl:
balance: .45-70 boxes increased from 12 to 18
add: .45-70 hollow point boxes and A Singular .45-70 Explosive Round is
now available in the black market
/:cl:

---------

Signed-off-by: generalthrax <[email protected]>
actions-user and others added 29 commits October 10, 2024 19:12
Signed-off-by: Mark Suckerberg <[email protected]>
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## About The Pull Request

This fix removes a second increment to the dist_travelled variable. This
line appears to have caused the throwing range of items to be halved,
effectively. This fix should make it so that thrown objects go as far as
they are intended to.

## Why It's Good For The Game

Resolves the issue linked here:
#3487

## Changelog

:cl:
fix: fixed halved throw range
/:cl:

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## About The Pull Request
Partial port of Mojave-Sun/mojave-sun-13#2076
and surrounding PRs
Adds bullet handfuls. You can only have the same type of ammunition in a
handful. No mismatched stacks
Spent casings are not stackable.

Generally, the rule is:
* By default, stacks can contain 12 rounds.
* Pistol-equivalent stacks contain 15 rounds.
* Shotshell stacks contain 8 rounds.
* Rifle stacks contain 15 rounds.
* Large calibre stacks contain 5 rounds.

Also replaces old ammo boxes with storage boxes that come pre-filled
with stacks of bullets like this:

![image](https://github.com/user-attachments/assets/cb71a690-cbd2-4973-bfca-4e8b9f472349)
Here's how the stacks look:

![image](https://github.com/user-attachments/assets/8cb64f4e-8b4c-4b87-9c60-96a8354a69de)

![image](https://github.com/user-attachments/assets/2b42e546-1d04-4542-b6dd-19c9099991e2)

## Changelog

:cl:
add: Added bullet stacks, they allow you to stack ammo of the same type
into a group.
balance: Changed old ammo boxes into storage items containing stacks of
bullets
/:cl:

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---------

Signed-off-by: thgvr <[email protected]>
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# please please, please do not port this to tg or a non-ship server.
this is me asking nicely to not to, i do not want this on a
non-shiptest-like server

Shoutout to braided for being the first hairstyle to make me go "This is
unsalvageable"

## About The Pull Request

part of project re:hair

It's that time again for the ✨re:hair ✨ pull request!

Hair cuts/Replacement chart in case your character breaks:

Braid (High) --> Ponytail (Braided) - Done by @Imaginos16
Braid (Floorlength) --> Ponytail (Braided Short) - Done by @Imaginos16

Ponytail (Long) --> Ponytail (Straight) - Done by rye-rice
Ponytail (High) --> Ponytail (Straight Short) - Done by rye-rice

Ponytail 2 --> Ponytail (Grace) - Done by rye-rice
Ponytail 3 --> Ponytail (Grace) -  Done by rye-rice

Ruby -  Done by rye-rice
Ruby (Long) -  Done by rye-rice

Ponytail (Country) - Done by @Imaginos16
Bobcurl - Done by @Imaginos16


Braided           \\
Braided Front   | --> The Dumpster
Braid (Low)       |
Braid (Short)    /

## Why It's Good For The Game


![image](https://github.com/user-attachments/assets/d4d4419e-6be3-4dbc-a897-944a92482f8d)


![image](https://github.com/user-attachments/assets/c93e2214-5de5-453d-ae92-3a4a2656918c)


![image](https://github.com/user-attachments/assets/f97ac5eb-be9d-4081-a1f8-50b69d96d738)

## Changelog

:cl: Imaginos16, rye-rice
add: A few hairstyles have been resprited!
del: the Braided and Braid line of hairs.
/:cl:

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---------

Co-authored-by: retlaw34 <[email protected]>
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## About The Pull Request

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## Why It's Good For The Game

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## Changelog

:cl:
add: update path txt for ammo boxes, thgvr will be FIRED for forgeting
this.
/:cl:

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## About The Pull Request
Does what it says on the tin, finally implementing sprites done in
collaboration with the exceedingly talented Spookywastaken. Thank you
for that first sprite dog, I wouldn't have finished this monstrosity
without your help.

![image](https://github.com/user-attachments/assets/be838ef6-e61b-4b67-a72d-f679cd595a82)

This PR also surprisingly fixes a bug where the broken state of the
smartfridge wouldn't display due to the fact someone forgot to add it in
code. Whoops.
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## Why It's Good For The Game
Death to all cruft in our server.
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worth adding. -->

## Changelog

:cl: Spooky, PositiveEntropy
imageadd: Smartfridges and Booze-O-Mats have been resprited!
/:cl:

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## About The Pull Request
Replaces the HOS, Law and CE stamps with the inteq stamps that actually
exist already.
Also repaths IRMG and CLIP stamps.
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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Feels like an oversight. I think someone added them and forgot to
actually make them player-accessible.
Repathing because factional stamps together are nice.
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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added a honorable corpsman stamp and tweaked honorable arti one.
add: Inteq ships now use inteq stamps.
code: Repathed IRMG and CLIP stamps.
/:cl:

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## About The Pull Request

This helmet has a Vox sprite available that used to work (but doesn't
anymore for some reason), this PR makes it correctly show up now.

## Why It's Good For The Game

Fixes species support for an item that should have it.

## Changelog

:cl:
fix: War Correspondent helmet has a proper sprite for Vox. 
/:cl:
…g Yard (#3544)

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## About The Pull Request

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The ruin had the base revolver type mapped. Replaces it with a Viper.


![image](https://github.com/user-attachments/assets/0c153e7b-df5b-4973-ba1d-6c2bb72772bb)



## Why It's Good For The Game

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

I DEMAND-

## Changelog

:cl:
fix: Abandoned Miskilamo Shipbreaking Yard ruin has the correct revolver
subtype.
/:cl:

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## About The Pull Request

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merging your PR! -->

Rock Planet shipping dock ruin has a rattlesnake instead of the ringneck
case.

![image](https://github.com/user-attachments/assets/24637f48-0658-4efd-9a57-446cb3b48e22)


## Why It's Good For The Game

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Seems like the ringneck got mapped in by mistake, since the crate had
two rattlesnake mags, and the gun there before was the TEC-9, which the
rattlesnake was supposed to replace.

## Changelog

:cl:
fix: Shipping dock ruin correctly has a rattlesnake instead of a
ringneck case
/:cl:

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## About The Pull Request

I shouldnt have to explain every god damn detail but here:
- Resprites the Candor
- Resprites the Ashhand
- Removes the Shadow skins nobody used
- Adds Shadow skins people will use
- Gives the Shadow and Ashand inhands
- Redoes the flaming arrow inhands
- Fixes the boomslang fitting on the belt

## Why It's Good For The Game

![image](https://github.com/user-attachments/assets/00ef5f85-501c-4395-86de-2911a9db4ebc)

## Changelog

:cl:
add: Various sprite improvemnts
fix: Boomslang no longer fits on the belt
/:cl:

---------

Co-authored-by: retlaw34 <[email protected]>
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## About The Pull Request
Reformats anomaly code to be mildly less 2023. 

Anomalies now only have one core instead of aCore and bCore (what was i
smoking). This core can receive multiple codes on the *same* frequency.
Some anomaly cores now have unique detonation effects for when they are
activated outside of an anomaly. A few samples of this include: setting
things on fire, radiation poisoning, disappearing.
Includes a new anomaly to try and balance out positive vs negative. 
The new anomaly is called the Transfusion. It steals blood until it is
no longer hungry, at which point it will give blood to those lacking in
it.
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## Why It's Good For The Game
More sandboxy nature + decision making in conflict around anomalies.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: Erika Fox
add: Transfusion anomaly; yum! Blood!
add: Anomaly cores now have an effect when detonated out of the anomaly
add: new anomaly description fluff
/:cl:

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---------

Signed-off-by: Erika Fox <[email protected]>
Co-authored-by: Theos <[email protected]>
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## About The Pull Request

![obraz](https://github.com/user-attachments/assets/1d16e84a-c00b-49ad-8a50-d469bc1d598f)

![obraz](https://github.com/user-attachments/assets/38fa6b7a-65ec-4f8a-a7c4-51a12059a1e8)

Adds that stuff to the Hyena.
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## Why It's Good For The Game
There is an NGR combat ship and a Hyena replacement in the works rn.
Good time to add some fluff.
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worth adding. -->

## Changelog

:cl:
add: Added stamps for New Gorlex Republic.
add: Added secret documents for New Gorlex Republic.
/:cl:

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@FeenieRU FeenieRU closed this Oct 14, 2024
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