The SAT and Ray Casting implementation
The program is based only on the OpenGL and GLUT libraries.
Functionality:
- The Separating Axis Theorem [SAT] algorithm for polygons and circles [not for fast moving objects]
- The ray casting algorithm for polygons and circles
- Left options are controlled throughout the key 1
- To move an object on the arena the mouse coursor has to be inside the object and throughout the left button you can change the position