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After merge fixes round 1
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aMannus committed Nov 24, 2024
1 parent 369ef20 commit b5c6497
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Showing 21 changed files with 890 additions and 890 deletions.
8 changes: 4 additions & 4 deletions soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -819,27 +819,27 @@ void GenerateItemPool() {

// Shuffle Pots
if (ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_OFF)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cPot)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_POT)) {
ctx->PlaceItemInLocation(loc, Rando::StaticData::GetLocation(loc)->GetVanillaItem(), false, true);
}
} else if (ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_DUNGEONS)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cPot)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_POT)) {
if (Rando::StaticData::GetLocation(loc)->IsOverworld()) {
ctx->PlaceItemInLocation(loc, Rando::StaticData::GetLocation(loc)->GetVanillaItem(), false, true);
} else {
AddItemToMainPool(Rando::StaticData::GetLocation(loc)->GetVanillaItem());
}
}
} else if (ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_OVERWORLD)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cPot)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_POT)) {
if (Rando::StaticData::GetLocation(loc)->IsDungeon()) {
ctx->PlaceItemInLocation(loc, Rando::StaticData::GetLocation(loc)->GetVanillaItem(), false, true);
} else {
AddItemToMainPool(Rando::StaticData::GetLocation(loc)->GetVanillaItem());
}
}
} else {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cPot)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_POT)) {
AddItemToMainPool(Rando::StaticData::GetLocation(loc)->GetVanillaItem());
}
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,25 +31,25 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->HasItem(RG_BRONZE_SCALE) || logic->LoweredWaterInsideBotw) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->LoweredWaterInsideBotw),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->LoweredWaterInsideBotw),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, logic->CanBreakPots && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, (logic->CanBreakPots && logic->CanUse(RG_ZELDAS_LULLABY)) || logic->Boomerang),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, logic->CanBreakPots),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, logic->CanBreakPots() && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, (logic->CanBreakPots() && logic->CanUse(RG_ZELDAS_LULLABY)) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, logic->CanBreakPots()),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}}),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -129,10 +129,10 @@ void RegionTable_Init_CastleTown() {
//Locations
LOCATION(RC_HC_GS_STORMS_GROTTO, (logic->BlastOrSmash() && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_HC_STORMS_GS))),
LOCATION(RC_HC_STORMS_GROTTO_GOSSIP_STONE, logic->BlastOrSmash()),
LOCATION(RC_HC_STORMS_GROTTO_POT_1, logic->CanBlastOrSmash && logic->CanBreakPots),
LOCATION(RC_HC_STORMS_GROTTO_POT_2, logic->CanBlastOrSmash && logic->CanBreakPots),
LOCATION(RC_HC_STORMS_GROTTO_POT_3, logic->CanBlastOrSmash && logic->CanBreakPots),
LOCATION(RC_HC_STORMS_GROTTO_POT_4, logic->CanBlastOrSmash && logic->CanBreakPots),
LOCATION(RC_HC_STORMS_GROTTO_POT_1, logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_HC_STORMS_GROTTO_POT_2, logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_HC_STORMS_GROTTO_POT_3, logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_HC_STORMS_GROTTO_POT_4, logic->BlastOrSmash() && logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
Expand Down Expand Up @@ -178,61 +178,61 @@ void RegionTable_Init_CastleTown() {
//Locations
LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && logic->BigPoeKill),
LOCATION(RC_MARKET_GS_GUARD_HOUSE, logic->IsChild),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_1, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_2, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_3, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_4, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_5, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_6, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_7, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_8, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_9, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_10, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_11, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_12, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_13, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_14, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_15, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_16, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_17, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_18, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_19, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_20, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_21, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_22, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_23, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_24, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_25, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_26, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_27, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_28, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_29, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_30, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_31, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_32, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_33, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_34, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_35, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_36, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_37, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_38, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_39, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_40, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_41, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_42, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_43, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_44, logic->IsChild && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_1, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_2, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_3, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_4, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_5, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_6, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_7, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_8, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_9, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_10, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_11, logic->IsAdult && logic->CanBreakPots),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_1, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_2, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_3, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_4, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_5, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_6, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_7, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_8, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_9, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_10, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_11, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_12, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_13, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_14, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_15, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_16, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_17, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_18, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_19, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_20, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_21, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_22, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_23, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_24, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_25, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_26, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_27, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_28, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_29, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_30, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_31, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_32, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_33, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_34, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_35, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_36, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_37, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_38, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_39, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_40, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_41, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_42, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_43, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_CHILD_POT_44, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_1, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_2, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_3, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_4, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_5, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_6, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_7, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_8, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_9, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_10, logic->IsAdult && logic->CanBreakPots()),
LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_11, logic->IsAdult && logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
Expand Down Expand Up @@ -343,9 +343,9 @@ void RegionTable_Init_CastleTown() {

areaTable[RR_MARKET_MAN_IN_GREEN_HOUSE] = Region("Market Man in Green House", "Market Man in Green House", {}, NO_DAY_NIGHT_CYCLE, {}, {
// Locations
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_1, logic->CanBreakPots),
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_2, logic->CanBreakPots),
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_3, logic->CanBreakPots),
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_1, logic->CanBreakPots()),
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_2, logic->CanBreakPots()),
LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_3, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
Expand Down
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