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Bridgefy Android SDK v 1.0

Quick Start Guide

This guide will show you the necessary steps to start using the Bridgefy SDK on your app. The first step is to generate an API key at http://bridgefy.me.

App Requirements The Bridgefy SDK supports Android 5.0 (API Level 21) or higher and the following permission are required.

android.permission.BLUETOOTH
android.permission.BLUETOOTH_ADMIN
android.permission.INTERNET

Internet access is required during the first run in order to check for a valid license in our servers.

If you're targeting devices with Android 6.0 (API Level 23) or higher, either one of the following permissions is also required:

android.permission.ACCESS_FINE_LOCATION
android.permission.ACCESS_COARSE_LOCATION

Note.- Devices with Android 6.0 (API Level 23) or higher also need to have Location Services enabled.

Hardware requirements

This version is fine tuned for Bluetooth Low Energy (BLE) capable devices. While it is not required, it is preferable that the BLE advertising mode is also supported. The Bridgefy SDK will let you know during initialization if your devices support BLE advertising or not. At least one device should support advertising mode in order for connections and, thus, messaging functionality, to be successful.

Initial Setup

In order to include the Bridgefy SDK in your project, first add the following repository in your top-level gradle file:

    repositories {
        ...

        maven {
            url "http://maven.bridgefy.com/artifactory/libs-release-local"
            artifactUrls=["http://jcenter.bintray.com/"]
        }
     ....
    }

Then, add the dependency in your app's gradle file:

compile 'com.bridgefy:android-sdk:1.0.10'

Initialize Bridgefy

The Bridgefy SDK needs only a call to the static initialize() method in order to create all required objects and to be ready to start operations.

Bridgefy.initialize(Context context, String apiKey, RegistrationListener registrationListener);

Alternatively, you can provide a null argument instead of the apiKey if you included it in your AndroidManifest.xml file.

<meta-data
            android:name="com.bridgefy.sdk.API_KEY"
            android:value="..." />

This call requires an active Internet connection on the device in order to check the status of your Bridgefy license. As long as your license is valid, an Internet connection won't be needed again until the time comes to renew or update it.

The result of the initialization will be delivered asynchronously to your RegistrationListener callback.

@Override
public void onRegistrationSuccessful(BridgefyClient bridgefyClient) {
    // Bridgefy is ready to start
    Bridgefy.start(messageListener, stateListener);
}

@Override
public void onRegistrationFailed(int errorCode, String message) {
    // Something went wrong: handle error code, maybe print the message
    ...    
}

The following error codes may be returned if something went wrong:

-1     registration failed (check specific reason in message
-2     registration failed due to a communications error (e.g. no Internet available)

A unique userId string is also generated locally for your convenience in order to identify the local device. This field is method accesible on the BridgefyClient object returned on the successful callback.

Starting Operations

Once the registration has been successful you will now be ready to start the Bridgefy SDK. Use the following method to begin the process of nearby devices discovery as well as to begin advertising your presence to other devices.

Bridgefy.start(messageListener,stateListener);

You can also use a custom Config object to set additional options

Config.Builder builder = new Config.Builder();
builder.setEnergyProfile(BFEnergyProfile.HIGH_PERFORMANCE);
builder.setEncryption(false);
Bridgefy.start(messageListener,stateListener,builder.build());

At this point, the StateListener callback will let you know every time a successful connection has been established with a nearby Bridgefy device. It will also notify you when a device has moved out of range or has disconnected for another reason.

@Override
public void onDeviceConnected(Device device) {
    // Do something with the found device
    device.sendMessage(...);
}

@Override
public void onDeviceLost(Device device) {
    // Let your implementation know that a device is no longer available
    ...
}

Sending messages and receiving messages

In order to send messages you will need to build a Message object which is basically a HashMap tied to a UUID represented as a string; this way, Bridgefy will know where to send it.

// Build a HashMap object
HashMap<String, Object> data = new HashMap<>();
data.put("foo","Hello world");

// Create a message with the HashMap and the recipient's id
Message message = Bridgefy.createMessage(device.getUserId(), data);

// Send the message to the specified recipient
Bridgefy.sendMessage(message);

You can send messages to other devices even if they haven't been reported as connected or in-range. The Bridgefy SDK will do the best effort to deliver the message to it's recipient through intermediate devices. Message content is secured through a 256-bit encryption which is managed seamlessly for you so you don't have to worry about other users tapping into your private message.

You can also send public messages which will be propagated to all nearby devices. Those are even easier to send:

// Create a Message object with just the HashMap as a parameter
Message broadcastMessage = Bridgefy.createMessage(data);
Bridgefy.sendBroadcastMessage(broadcastMessage);

The MessageListener callback will inform you of new messages that you have received. Check the Javadoc documentation for the full list of method callbacks.

@Override
    public void onMessageReceived(Message message) {
    // Do something with the received message
    ...
}

@Override
    public void onBroadcastMessageReceived(Message message) {
    // Broadcast messages don't have a Session object attached to them
    ...
}

Note.- Occasionally, the Bridgefy SDK may produce a duplicated call on these methods some time after the message was first received. Depending on your implementation, you might want to prepare for these scenarios.

Stopping Bridgefy

Once you have put on a show, always make sure to stop the Bridgefy instance in order to free up device resources.

Bridgefy.stop();

Using ProGuard

If you are using Proguard in your project, include the following lines to your configuration file:

-keep class com.bridgefy.sdk.** { *; }
-dontwarn com.bridgefy.sdk.**
-dontwarn org.w3c.dom.bootstrap.DOMImplementationRegistry
-keepattributes *Annotation*,EnclosingMethod,Signature
-keepnames class com.fasterxml.jackson.** { *; }
 -dontwarn com.fasterxml.jackson.databind.**
 -keep class org.codehaus.** { *; }
 -keepclassmembers public final enum org.codehaus.jackson.annotate.JsonAutoDetect$Visibility {
 public static final org.codehaus.jackson.annotate.JsonAutoDetect$Visibility *; }
-keep class org.msgpack.core.**{ *; }
-dontwarn org.msgpack.core.**

Supported Devices

As of April 2017, the following devices have been tested with Bridgefy and offer the best performance:

  • Nexus 6P
  • Nexus 5X
  • Nexus 6
  • Samsung Galaxy S7
  • Samsung Galaxy S6
  • Moto Z
  • Moto Z Play
  • Moto G4
  • Moto G4 Plus
  • Moto E 2nd gen
  • Sony Xperia Z5
  • Sony Xperia Z5 Compact

Other devices not listed here should still work with Bridgefy but no assessment has been made regarding their performance. This list will continue to grow as we test new devices.

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