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Add tactical ladder #133

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Add animation workspace
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Kexanone committed Nov 28, 2024
commit 4bb889483c73f0f6de4b5b0b949be0df1a7d093f
Original file line number Diff line number Diff line change
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AnimSrcGraphFile {
Sheets {
AnimSrcGraphSheet Master {
Nodes {
AnimSrcNodeStateMachine MasterControl {
EditorPos 408 95.2
states {
AnimSrcNodeState LadderIn {
Tags {
"TagRItemAction"
}
EditorPos 406 96.3
Child "Source 1_3"
StartCondition ""
TimeStorage "Real Time"
IsExit 1
}
AnimSrcNodeState Idle {
EditorPos 401.7 96.3
Child "Blend 28674"
StartCondition "true"
TimeStorage "Real Time"
IsExit 0
}
}
transitions {
AnimSrcNodeTransition "{5A4CB238A6DC7455}" {
FromState "LadderIn"
ToState "Idle"
Condition "IsCommand(CMD_Item_Action) && GetCommandI(CMD_Item_Action) == -2"
}
AnimSrcNodeTransition "{5CB690750F7E92F2}" {
FromState "Idle"
ToState "LadderIn"
Duration "0.5"
StartTime "0.9"
Condition "IsCommand(CMD_Item_Action) && GetCommandI(CMD_Item_Action) == 1 && Stance == 1"
PostEval 1
}
AnimSrcNodeTransition "{5CB690750F7E921D}" {
FromState "Idle"
ToState "LadderIn"
Duration "0.3"
Condition "IsCommand(CMD_Item_Action) && GetCommandI(CMD_Item_Action) == 1 && Stance == 0"
PostEval 1
}
AnimSrcNodeTransition "{62F8BCA293A2B57F}" {
FromState "LadderIn"
ToState "Idle"
Duration "0.5"
Condition "RemainingTimeLess(0.15)"
PostEval 1
}
}
}
AnimSrcNodeSource "Source 1_3" {
EditorPos 406 100
Source "Deploy.Default.LadderIn"
Predictions {
AnimSrcNodePrediction ItemUsePrediction {
Name "ItemUsePrediction"
Bone "RightHandProp"
PercentTime 1
}
}
}
AnimSrcNodeBlend "Blend 28674" {
EditorPos 401.3 100
BlendWeight "1"
Child0 "Buffer Use 33180"
Child1 "Pose 16816"
}
AnimSrcNodeBufferUse "Buffer Use 33180" {
EditorPos 401 102.5
BufferName "FullBody"
}
AnimSrcNodePose "Pose 16816" {
EditorPos 398.8 102.5
Source "Deploy.Default.Idle"
}
}
}
}
}
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MetaFileClass {
Name "{2EE0CDE9337AA249}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.agf"
Configurations {
AnimGraphFileResourceClass PC {
}
AnimGraphFileResourceClass XBOX_ONE : PC {
}
AnimGraphFileResourceClass XBOX_SERIES : PC {
}
AnimGraphFileResourceClass PS4 : PC {
}
AnimGraphFileResourceClass PS5 : PC {
}
AnimGraphFileResourceClass HEADLESS : PC {
}
}
}
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AnimSrcGraph {
AnimSetTemplate "{131CB5539A1C1F8A}Assets/Items/TacticalLadder/Workspaces/ACE_TacticalLadder.ast"
ControlTemplate AnimSrcGCT "{5A0886306CA43762}" {
Variables {
AnimSrcGCTVarInt Stance {
MaxValue 2
}
}
Commands {
AnimSrcGCTCmd CMD_Item_Action {
}
AnimSrcGCTCmd CMD_PickUp {
}
}
IkChains {
AnimSrcGCTIkChain LeftArm {
Joints {
"leftarm"
"leftarmtwist"
"leftforearm"
"leftforearmtwist"
"lefthand"
}
MiddleJoint "leftforearm"
ChainAxis "+y"
}
AnimSrcGCTIkChain RightArmProp {
Joints {
"rightarm"
"rightarmtwist"
"rightforearm"
"rightforearmtwist"
"righthand"
"righthandprop"
}
MiddleJoint "rightforearm"
ChainAxis "-y"
}
AnimSrcGCTIkChain RightArm {
Joints {
"rightarm"
"rightarmtwist"
"rightforearm"
"rightforearmtwist"
"righthand"
}
MiddleJoint "rightforearm"
ChainAxis "-y"
}
}
GlobalTags {
"ITEM"
"HEAVY"
"MINE"
"M15AT"
}
}
Debug AnimSrcGD "{5A0886306CA436BD}" {
}
GraphFilesResourceNames {
"{2EE0CDE9337AA249}Assets/Items/TacticalLadder/Workspaces/ACE_TacticalLadder.agf"
}
DefaultRunNode "MasterControl"
}
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MetaFileClass {
Name "{01EED353ADD9CB79}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.agr"
Configurations {
AnimGraphResourceClass PC {
}
AnimGraphResourceClass XBOX_ONE : PC {
}
AnimGraphResourceClass XBOX_SERIES : PC {
}
AnimGraphResourceClass PS4 : PC {
}
AnimGraphResourceClass PS5 : PC {
}
AnimGraphResourceClass HEADLESS : PC {
}
}
}
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AnimSetTemplateSource {
Groups {
AnimSetTemplateSource_AnimationGroup "{5A08BEA99B5809C5}" {
Name "Deploy"
Animations {
"Idle"
"LadderIn"
}
Columns {
"Default"
}
}
}
}
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MetaFileClass {
Name "{131CB5539A1C1F8A}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.ast"
Configurations {
AnimSetTemplateResourceClass PC {
}
AnimSetTemplateResourceClass XBOX_ONE : PC {
}
AnimSetTemplateResourceClass XBOX_SERIES : PC {
}
AnimSetTemplateResourceClass PS4 : PC {
}
AnimSetTemplateResourceClass PS5 : PC {
}
AnimSetTemplateResourceClass HEADLESS : PC {
}
}
}
Original file line number Diff line number Diff line change
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BaseSource {
AnimSetTemplate "{131CB5539A1C1F8A}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.ast"
AnimSetInstances {
"{8B87722FE53DD3AE}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder_Player.asi"
}
AnimGraph "{01EED353ADD9CB79}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.agr"
PreviewModels {
AnimSrcWorkspacePreviewModel "{5A08BEB9CDC995DB}" {
Model "{7297BDBDE223627F}Assets/Characters/Animation/AnimTestChar_USSR_01.xob"
}
AnimSrcWorkspacePreviewModel "{5A18B8B143051CD5}" {
Model "{BC99FE8D3A006519}Assets/Weapons/Explosives/Mine_M15AT/Mine_M15AT.xob"
}
}
ChildPreviewModels {
AnimSrcWorkspaceChildPreviewModel "{5A18995CCA1A24F6}" {
Enabled 1
Model "{BC99FE8D3A006519}Assets/Weapons/Explosives/Mine_M15AT/Mine_M15AT.xob"
Bone "RightHandProp"
Parent "{5A08BEB9CDC995DB}"
}
}
AudioTesting AnimSrcWorkspaceAudioTesting "{5A0884B8D166A31A}" {
}
AttachmentTesting AnimSrcWorkspaceAttachmentTesting "{5A0884B8D166A3E7}" {
}
IkTesting AnimSrcWorkspaceIkTesting "{5A0884B8D166A317}" {
}
}
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MetaFileClass {
Name "{B15B53A88B58433F}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder.aw"
Configurations {
AnimWorkspaceResourceClass PC {
}
AnimWorkspaceResourceClass XBOX_ONE : PC {
}
AnimWorkspaceResourceClass XBOX_SERIES : PC {
}
AnimWorkspaceResourceClass PS4 : PC {
}
AnimWorkspaceResourceClass PS5 : PC {
}
AnimWorkspaceResourceClass HEADLESS : PC {
}
}
}
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AnimSetInstanceSource "{5E0488B38C6E59E6}" {
Template "{131CB5539A1C1F8A}Assets/Items/TacticalLadder/Workspaces/ACE_TacticalLadder.ast"
Lines {
AnimSetInstanceSource_Line "Deploy.Default.LadderIn" {
Resource "{FE625F2F459C7059}Assets/Weapons/Explosives/Mine_M15AT/anims/p_mine_in.anm"
}
AnimSetInstanceSource_Line "Deploy.Default.Idle" {
Resource "{2C334ACB52F81AF7}Assets/Weapons/Explosives/Mine_M15AT/anims/p_mine_us_M15_idle.anm"
}
}
RBF AnimSetInstanceSourceRBFArray "{5A088EA281F1FB7F}" {
}
}
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MetaFileClass {
Name "{8B87722FE53DD3AE}Assets/Weapons/Explosives/workspace/ACE_TacticalLadder_Player.asi"
Configurations {
AnimSetInstanceResourceClass PC {
}
AnimSetInstanceResourceClass XBOX_ONE : PC {
}
AnimSetInstanceResourceClass XBOX_SERIES : PC {
}
AnimSetInstanceResourceClass PS4 : PC {
}
AnimSetInstanceResourceClass PS5 : PC {
}
AnimSetInstanceResourceClass HEADLESS : PC {
}
}
}
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