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Core - Implement common approach to animation helpers #165

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Implement "get in" method
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Kexanone committed Feb 26, 2025
commit aba58a53dc0f537c74c7f4b065a3220f0a6baac3
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,56 @@ modded class SCR_CompartmentAccessComponent : CompartmentAccessComponent
protected static const int ATTEMPT_TIMEOUT = 500;
protected static const int MAX_ATTEMPTS = 20;

//------------------------------------------------------------------------------------------------
void ACE_GetInVehicle(notnull IEntity vehicle, BaseCompartmentSlot compartment = null, bool forceTeleport = true, int doorInfoIndex = -1, ECloseDoorAfterActions closeDoor = ECloseDoorAfterActions.INVALID, bool performWhenPaused = false)
{
if (!compartment)
compartment = FindFreeAndAccessibleCompartment(vehicle, ECompartmentType.CARGO, compartment);

RplComponent vehicleRpl = RplComponent.Cast(vehicle.FindComponent(RplComponent));
if (!vehicleRpl)
return;

Rpc(RpcDo_ACE_GetInVehicle_Owner, vehicleRpl.Id(), compartment.GetCompartmentSlotID(), forceTeleport, doorInfoIndex, closeDoor, performWhenPaused, 0);
}

//------------------------------------------------------------------------------------------------
[RplRpc(RplChannel.Reliable, RplRcver.Owner)]
protected void RpcDo_ACE_GetInVehicle_Owner(RplId vehicleID, int slotID, bool forceTeleport, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused, int iAttempt)
{

RplComponent vehicleRpl = RplComponent.Cast(Replication.FindItem(vehicleID));
if (!vehicleRpl)
return;

IEntity vehicle = vehicleRpl.GetEntity();
if (!vehicle)
return;

BaseCompartmentManagerComponent compartmentManager = BaseCompartmentManagerComponent.Cast(vehicle.FindComponent(BaseCompartmentManagerComponent));
if (!compartmentManager)
return;

BaseCompartmentSlot compartment = compartmentManager.FindCompartment(slotID);
if (!compartment)
return;

if (GetInVehicle(vehicle, compartment, forceTeleport, doorInfoIndex, closeDoor, performWhenPaused))
return;

if (GetVehicleIn(GetOwner()) == vehicle)
return;

if (++iAttempt >= MAX_ATTEMPTS)
{
Debug.Error("Maximum number of attempts exceeded!");
return;
}

// Reschedule moving out if it failed, for instance, when called while moving out
GetGame().GetCallqueue().CallLater(RpcDo_ACE_GetInVehicle_Owner, ATTEMPT_TIMEOUT, false, vehicleID, slotID, forceTeleport, doorInfoIndex, closeDoor, performWhenPaused, iAttempt);
}

//------------------------------------------------------------------------------------------------
void ACE_MoveOutVehicle(vector target_transform[4], bool sendIntoRagdoll = false, bool performWhenPaused = false)
{
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