@@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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- VERSION 1.91.7 WIP (In Progress )
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+ VERSION 1.91.7 (Released 2025-01-14 )
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-----------------------------------------------------------------------
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+ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.7
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+
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Breaking changes:
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- TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth
@@ -59,9 +61,9 @@ Other changes:
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a child window, and from nested child windows. (#1651)
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- Error Handling: Turned common EndTable() and other TableXXX functions
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fail cases into a recoverable error. (#1651, #8314)
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- - Error Handling: Exposed some options in Demo->Tools->Debug Options. (#1651)
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+ - Error Handling: Basic error handling options in Demo->Tools->Debug Options. (#1651)
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- InputText: Fixed a bug where character replacements performed from a callback
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- were not applied when pasting from clipbard . (#8229)
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+ were not applied when pasting from clipboard . (#8229)
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- InputText: Fixed issue when activating a ReadOnly field when the underlying
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value is being modified. (#8242)
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- InputText: Added sanity check to detect some cases of passing a non
@@ -70,12 +72,12 @@ Other changes:
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although IsItemEdited() was behaving correctly. (#8273)
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- Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal
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scrolling region when the table is hosted in a viewport with negative
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- coordinates.
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+ coordinates (left of primary monitor, with multi-viewports enabled) .
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- Tables, MultiSelect: Fixed an issue where column width may be mismeasured
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when calling BeginMultiSelect() while inside a table. (#8250)
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- TreeNode, Tables: Added ImGuiTreeNodeFlags_LabelSpanAllColumns to make
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- the label (not only the frame) also spans all columns. This can be useful
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- for table rows where you know nothing else is submitted. (#8318, #3565)
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+ the label (not only the highlight/ frame) also spans all columns. This is
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+ useful for table rows where you know nothing else is submitted. (#8318, #3565)
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Obviously best used with ImGuiTableFlags_NoBordersInBodyUntilResize.
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- Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard
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modifiers altering the tweak speed. Useful if you want to alter tweak speed
@@ -84,13 +86,13 @@ Other changes:
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windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
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- Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even
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if a popup is blocking mouse access to the debug log window. (#5855)
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- - Debug Tools: Item Picker: Always available regardless of value of
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- io.ConfigDebugIsDebuggerPresent. (#2673)
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+ - Debug Tools: Item Picker: Always available in Tools menu regardless of value
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+ of io.ConfigDebugIsDebuggerPresent. (#2673)
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- Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically
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created from a single comma character, affecting some fonts/settings (not all).
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- Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) [@moritz-h]
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- Misc: Fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) [@juur]
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- - Misc: Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
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+ - Misc: Fixed MinGW builds not using UTF-8 friendly _wfopen(). (#8300)
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- Backends: SDL_GPU for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency, even
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though it is currently not doing anything particular. (#8163, #7998, #7988)
@@ -105,7 +107,7 @@ Other changes:
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- Backends: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify
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how many image sampler descriptors are expected to be available in the provided
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descriptor pool. Current backend needs 1 but it is expected that by end of Q1 2025
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- this number will grow (will staying a very small number). (#6642)
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+ this number will grow (will stay a small number). (#6642)
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- Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
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Reset projection matrix in ImDrawCallback_ResetRenderState handlers. (#6969, #5834, #7468, #3590)
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- Backends: DX10: Expose ImGui_ImplDX10_RenderState for completeness. (#6969, #5834, #7468, #3590)
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