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@agilbert1412 agilbert1412 released this 27 Jan 04:02
· 2186 commits to main since this release

StardewArchipelago V1.1.00

  • Received items will come through the in-game mailbox, and be therefore delayed by one in-game day after the check is sent.
    Pelican Town is a very rural area, and it takes a while to mail items there. Most unlocks will only apply after reading their related letter
  • Randomized Bundle requirements
    • Thematically shuffled, or real shuffle
    • Available Price Modifier, to make the Community Center easier or harder
    • All Rooms are available at once to facilitate the start on shuffled requirements
  • New Goal: Reach the bottom of the mineshaft
    • This new goal is shorter than the existing two, and should allow player who want a shorter experience to join.
  • New Goal: Cryptic Note
    • Finish the "Cryptic Note" Quest to win. Longer and more difficult than previous goals
  • Randomized Story Quests
    • Many wallet items are now in the pool instead
  • Randomized Help Wanted Quests, up to a certain number of each type
  • Randomized Skills
    • Available Experience multiplier to accelerate leveling up
  • Randomized Carpenter Buildings
    • The first one is free once you receive the unlock
  • Randomized Wizard Buildings
    • Only Items, no locations, as they are considered post-game content.
    • The Obelisks make the progression less linear
  • Randomized Mineshaft Elevator
  • Randomized Arcade Machines
    • Different options available which will make the arcade machines easier, so the feature is more accessible and attractive to a wider range of players
  • Debris Multiplier
    • Different options available to reduce the amount of work required to clean and maintain the farm
  • Early Backpack option
    • Allows players to randomize their backpack without having to worry about never getting it
  • Randomized One-time Events
    • Galaxy Sword Shrine
    • Beach Bridge Repair
    • Old Master Cannoli
  • Reworked Spheres completely to expand and improve progression
    • Lots of new logic around pretty much everything
  • Connection to AP is now done in-game, no need to use the SMAPI console at all!
  • Stability has been improved considerably especially for play across multiple saves within one session
  • Added commands !goal and !experience to check the goal and state of skills in-game
  • Adventurer Guild will only sell items that the player has already received. Rusty Sword is now in the pool
  • Clint Locations will now be scouted on hover
  • Added Player buffs to movement speed and luck in the pool