Releases: agilbert1412/StardewArchipelago
Releases · agilbert1412/StardewArchipelago
StardewArchipelago Release 1.1.09
- New command: !!help
- prints the list of commands
- All commands now use the prefix !! to distinguish from actual AP commands
- New command: !!gift [slotName]
- gives a held stack of items to the specified player in the same multiworld
- will be delivered within one business day
- New command: !!arcade_release [game]
- allows you to release the remaining checks in an arcade machine if you have achieved victory in it already
- Fix Junimo Cart victory check
- Fix Quick Start Package item locations
StardewArchipelago Release 1.1.08
- Fix petting animals outside
- Added items to the quick start package
StardewArchipelago Release 1.1.07
- Query player buffs only when day starts
- Overhaul of the reconnection system
- Auto reconnect every minute
- Auto reconnect when something AP-related happened and it's been at least 15 seconds
- Auto reconnect when sleeping
- Don't auto-reconnect when disconnect was on purpos
StardewArchipelago Release 1.1.06
- Error message when loading a save fails to connect
- New connect_override command
- Daily quest rework
- Fix Prairie king shop I hope
StardewArchipelago Release 1.1.05
- Fix Help Wanted with !collect
StardewArchipelago Release 1.1.04
- CC room that get collected should still be interactable until done locally
- More robustness over network issues, hopefully
StardewArchipelago Release 1.1.03
- Fix Greenhouse
- Fix buying checks with full inventory
- Fix paths on Linux
StardewArchipelago Release 1.1.02
Fixed Early Shipping bin that was stopping all carpenter injections
1.1.01
- Fixed Start Inventory items
1.1.00
StardewArchipelago V1.1.00
- Received items will come through the in-game mailbox, and be therefore delayed by one in-game day after the check is sent.
Pelican Town is a very rural area, and it takes a while to mail items there. Most unlocks will only apply after reading their related letter - Randomized Bundle requirements
- Thematically shuffled, or real shuffle
- Available Price Modifier, to make the Community Center easier or harder
- All Rooms are available at once to facilitate the start on shuffled requirements
- New Goal: Reach the bottom of the mineshaft
- This new goal is shorter than the existing two, and should allow player who want a shorter experience to join.
- New Goal: Cryptic Note
- Finish the "Cryptic Note" Quest to win. Longer and more difficult than previous goals
- Randomized Story Quests
- Many wallet items are now in the pool instead
- Randomized Help Wanted Quests, up to a certain number of each type
- Randomized Skills
- Available Experience multiplier to accelerate leveling up
- Randomized Carpenter Buildings
- The first one is free once you receive the unlock
- Randomized Wizard Buildings
- Only Items, no locations, as they are considered post-game content.
- The Obelisks make the progression less linear
- Randomized Mineshaft Elevator
- Randomized Arcade Machines
- Different options available which will make the arcade machines easier, so the feature is more accessible and attractive to a wider range of players
- Debris Multiplier
- Different options available to reduce the amount of work required to clean and maintain the farm
- Early Backpack option
- Allows players to randomize their backpack without having to worry about never getting it
- Randomized One-time Events
- Galaxy Sword Shrine
- Beach Bridge Repair
- Old Master Cannoli
- Reworked Spheres completely to expand and improve progression
- Lots of new logic around pretty much everything
- Connection to AP is now done in-game, no need to use the SMAPI console at all!
- Stability has been improved considerably especially for play across multiple saves within one session
- Added commands !goal and !experience to check the goal and state of skills in-game
- Adventurer Guild will only sell items that the player has already received. Rusty Sword is now in the pool
- Clint Locations will now be scouted on hover
- Added Player buffs to movement speed and luck in the pool