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Releases: agilbert1412/StardewArchipelago

StardewArchipelago Release 1.1.09

02 Feb 00:28
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  • New command: !!help
    • prints the list of commands
    • All commands now use the prefix !! to distinguish from actual AP commands
  • New command: !!gift [slotName]
    • gives a held stack of items to the specified player in the same multiworld
    • will be delivered within one business day
  • New command: !!arcade_release [game]
    • allows you to release the remaining checks in an arcade machine if you have achieved victory in it already
  • Fix Junimo Cart victory check
  • Fix Quick Start Package item locations

StardewArchipelago Release 1.1.08

01 Feb 01:13
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  • Fix petting animals outside
  • Added items to the quick start package

StardewArchipelago Release 1.1.07

31 Jan 00:28
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  • Query player buffs only when day starts
  • Overhaul of the reconnection system
    • Auto reconnect every minute
    • Auto reconnect when something AP-related happened and it's been at least 15 seconds
    • Auto reconnect when sleeping
    • Don't auto-reconnect when disconnect was on purpos

StardewArchipelago Release 1.1.06

30 Jan 00:56
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  • Error message when loading a save fails to connect
  • New connect_override command
  • Daily quest rework
  • Fix Prairie king shop I hope

StardewArchipelago Release 1.1.05

29 Jan 16:56
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  • Fix Help Wanted with !collect

StardewArchipelago Release 1.1.04

29 Jan 00:06
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  • CC room that get collected should still be interactable until done locally
  • More robustness over network issues, hopefully

StardewArchipelago Release 1.1.03

27 Jan 22:38
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  • Fix Greenhouse
  • Fix buying checks with full inventory
  • Fix paths on Linux

StardewArchipelago Release 1.1.02

27 Jan 17:44
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Fixed Early Shipping bin that was stopping all carpenter injections

1.1.01

27 Jan 17:18
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1.1.01 Pre-release
Pre-release
  • Fixed Start Inventory items

1.1.00

27 Jan 04:02
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1.1.00 Pre-release
Pre-release

StardewArchipelago V1.1.00

  • Received items will come through the in-game mailbox, and be therefore delayed by one in-game day after the check is sent.
    Pelican Town is a very rural area, and it takes a while to mail items there. Most unlocks will only apply after reading their related letter
  • Randomized Bundle requirements
    • Thematically shuffled, or real shuffle
    • Available Price Modifier, to make the Community Center easier or harder
    • All Rooms are available at once to facilitate the start on shuffled requirements
  • New Goal: Reach the bottom of the mineshaft
    • This new goal is shorter than the existing two, and should allow player who want a shorter experience to join.
  • New Goal: Cryptic Note
    • Finish the "Cryptic Note" Quest to win. Longer and more difficult than previous goals
  • Randomized Story Quests
    • Many wallet items are now in the pool instead
  • Randomized Help Wanted Quests, up to a certain number of each type
  • Randomized Skills
    • Available Experience multiplier to accelerate leveling up
  • Randomized Carpenter Buildings
    • The first one is free once you receive the unlock
  • Randomized Wizard Buildings
    • Only Items, no locations, as they are considered post-game content.
    • The Obelisks make the progression less linear
  • Randomized Mineshaft Elevator
  • Randomized Arcade Machines
    • Different options available which will make the arcade machines easier, so the feature is more accessible and attractive to a wider range of players
  • Debris Multiplier
    • Different options available to reduce the amount of work required to clean and maintain the farm
  • Early Backpack option
    • Allows players to randomize their backpack without having to worry about never getting it
  • Randomized One-time Events
    • Galaxy Sword Shrine
    • Beach Bridge Repair
    • Old Master Cannoli
  • Reworked Spheres completely to expand and improve progression
    • Lots of new logic around pretty much everything
  • Connection to AP is now done in-game, no need to use the SMAPI console at all!
  • Stability has been improved considerably especially for play across multiple saves within one session
  • Added commands !goal and !experience to check the goal and state of skills in-game
  • Adventurer Guild will only sell items that the player has already received. Rusty Sword is now in the pool
  • Clint Locations will now be scouted on hover
  • Added Player buffs to movement speed and luck in the pool