Releases: agilbert1412/StardewArchipelago
Releases · agilbert1412/StardewArchipelago
StardewArchipelago Release 5.3.9
- Fixed bundle path names to be case-accurate because Linux files are case sensitive
- Added more logging when failing to load bundles
- Add a new config to disable Zelda Animations permanently
- Add logging to Entrance Randomizer failures [Albrekka]
- Fixed some mod names [Albrekka]
StardewArchipelago Release 4.8.5
- Add a new config to disable the Seed Shop overhaul [backported from 5.x.x]
- Move the !!letters toggle into the config file [backported from 5.x.x]
- Add a new config to disable Zelda Animations permanently
StardewArchipelago Release 5.3.8
- Fixed Queen of sauce recipe on the last day of the year
- Fixed Boat Tunnel to Fish Shop warp placing the player in the door
- Added size 48x48 icons for custom style
- Added progression icons for original style
- Fixed Board House mod name [Albrekka]
- Removed Apples Special order custom amounts [temporary] [Albrekka]
- Fixed Junimo Woods warp being slightly off [Albrekka]
- Fixed Zic's name [Albrekka]
- Added Board house and Hat Mouse to the supported mods documentation [Albrekka]
Attached Apworld
- Performance Improvements
- Various small logic bugfixes in mods
- Better tests for stability
StardewArchipelago Release 5.3.7
- Add 3 new config settings at the mod level, in config.json
- Seed Shop Overhaul: Enable the immersion based seed shop changes (limited stock at Pierre, Big packs at Joja) [DEFAULT: TRUE]
- Hide Empty Archipelago Letters: This used to be a setting associated to the save game, toggleable with a chat command. The chat command still works, but it is now at the mod config level instead, so applies to all saves. No need to re-toggle it in every new game! [DEFAULT: FALSE]
- Use Custom Archipelago Icons: Use a different set of Archipelago icons for some in-game displays. These icons were made by candycaneannihalator, and are intended to fit the Stardew Style a bit more than the generic Archipelago icons. Not all icons are available in both styles, so some icons might fallback on the other style anyway. [DEFAULT: FALSE]
- Fixed Recycling Bundle Icon
- Fixed the Price multiplier for blueprints sometimes asking for 0 of something. Now it should always ask for at least 1.
Attached apworld
- Fixed an error with the goal "Craft Master" and Excluding both ginger island and special order board quests, as then the solar panel recipe was necessary and unobtainable. Now it's properly excluded.
StardewArchipelago Release 5.3.6
- Introduced
!!redo
command. It redoes the last command you did. Also can be used as!!re
and even!!!
for even shorter variations - Fixed the AP indicator icons cache not refreshing without reloading the game
- Fixed a crash in some shops
- Improved feedback for chat commands and smapi commands
- Fixed randoms that were badly seeded and accidentally repeated
Attached ApWorld
- Improved the metal detector generation system
StardewArchipelago Release 5.3.5
- Fixed an accidental cooking recipe check on a crafting event
- Rework the name mappers to distinguish between internal item names, and internal recipe names
- This fixes a bug when receiving Seasonal Wild Seeds
- Add a safety measure for items that fail at parsing. They will log a warning, but the code will keep going
- Rebalanced decay
- Fixed the movie theaters not properly increasing shop stocks until the real CC was complete
- Add feedback on the connect_override command (about time)
- Fixed Casino shop crashing on initialization
- Fixed archipelago icons and tooltips not refreshing until you reload the game
- Cleaned some code
StardewArchipelago Release 5.3.4
- Rework of the Shuffle Trap - Introducing Proximity-based Shuffling!
- Fixed Deep Woods not sending checks once all sigils are received [Albrekka]
- Fixed a crash occuring when re-customizing your character
- Fixed some special orders giving the vanilla reward when repeated a 2nd time. Now they only give the money and friendship, not the unique stuff
StardewArchipelago Release 5.3.3
- Add other checks to the Metal Detector biases
- Add handling for the new farm type setting
- Add logging to some weirdly-behaving skill level up recipes
- Add unit tests for the archipelago tooltip matching, to future proof possible attempts at improving it
- Add a check for the new casino rarecrow
StardewArchipelago Release 5.3.2
- Fixed Entrance Randomizer detecting the theater backroom
- Removed movement speed bonuses during cutscenes due to it causing problems
- Fixed a few bundle icons
- Add baby name
- Pierre's stock now scales up with each received movie theater
- Sandy's stock now scales up with each received movie theater
- Fixed the Magix Elixir Recipe [Albrekka]
StardewArchipelago Release 5.3.1
- Fixed Grange Display on the Calendar
- Fixed Skeleton Mages (any already killed won't be counted, sorry!)
- Allow players to earn deep woods floors past the max shuffled [Albrekka]
- Fixed Magic Elixir Recipe [Albrekka]
- Allow analyzing deep woods meteors for the Magic check [Albrekka]
- Fixed craftsanity checks for some mods [Albrekka]
- Add conditional to void spirits in a lichtung [Albrekka]
- Fixed the Excalibur conditions to be "higher or equal" instead of just equal [Albrekka]