Really useful cross-platform C libraries.
(Tested on Linux and Windows)
To build these libraries, you need to first compile the independent build.c
file.
(The project uses build.c)
But first you should configure some options that can be found in the top of the build.c
file.
Additional options that can be overwritten can be fond in the build_c/build.h
files.
Then run: ./build.exe
to list all available tasks.
(The output static-library (lib.a
) be located in the build/
directory)
You can use TCC to compile on Windows. Define AR
to tcc -ar
and CC
to tcc
to do that.
Example: tcc -DAR="\"tcc -ar\"" -DCC="\"tcc\"" build.c -o build.exe
Some components might use preprocessor macros like __AVX512BW__
to compile a different set of source files,
so make sure to always compile build.c for the correct target.
it is recommended to copy the CFLAGS you use for building build.c into the CC_ARGS
macro.
- Fixed List: fixed-length mutable list. Is the base for most other collections.
- Dynamic List: dynamically-allocated mutable list.
- Doubly Linked List: dynamically-allocated mutable list with O(1) remove, add and insert
- Any List & Mutable Any List virtual interface for all lists
- Fast C strings for modern processors
- Strings shorter than 12 bytes on 64 bit machines can be stored on the stack
- Cross-platform simple TCP client
- glob() but with way more features
- pattern matching works on string lists too
- Cross-platform
- Common interface for all allocators.
Ally
type. - Page allocator
- LibC allocator
- Basic fixed & dynamic allocators: big allocation split into chunks. one allocation consists of multiple chunks.
- Disk-based allocator: virtual maps a file into memory.
- hash functions: fnv1a, pearson
- rijndael sbox
Simple child process pipe IO library for C. Warning: this library is currently a bit broken!!
ChildProc proc = cpopen("/bin/echo", (const char *[]) { "Hi", NULL });
if (proc.from == NULL) {
fprintf(stderr, "error: %i\n", errno);
return 1;
}
while (cpalive(proc)) {
copyNFile(stdout, proc.from, cpcountnext(proc));
}
copyNFile(stdout, proc.from, cpcountnext(proc));
cpclose(proc);
Simple string table printing library for C.
int main() {
Table table;
table.cols = 3;
table.rows = 3;
table_create(&table);
table_color_col(table, ANSI_COLOR_RED, 0);
table.colsExtraPad[1] = 2;
table.colsPadLeft[1] = true;
table_cell(table, 0, 0).text = "Test";
table_put_fmt(table, 1, 0, "Test %i", 1);
table_cell(table, 1, 0).color = ANSI_COLOR_GREEN;
table_print(table, stdout);
table_delete(&table);
}
Simple configuration file parser for C.
int main() {
Config cfg;
config_init(&cfg);
FILE *file = fopen("test.miniconf", "r");
const AllocGroup file_alloc = config_add_file(&cfg, file);
fclose(file);
bool ok;
const char *value = config_get_str_at(cfg, "status bar/normal/format", &ok);
printf("%i: %s\n", ok, value);
allocgroup_free(file_alloc);
config_destroy(&cfg);
return 0;
}
(If you want to get many variables in for example status bar/normal
, you should use config_children
and use the temporary result)
config:
status bar:
visible: true
scale: 0.4
background: xFFFFFFFF
normal:
format: "{lang} {line}/{col}
input:
has hint:
format: "{hint}: {message}
has not hint:
format: "{message}
Simple string templating library for C.
also provides:
ascii_to_ll
ascii_to_d
ll_to_ascii
d_to_ascii
static const char *fmt_str = "Test {row} str {col.h}";
int main(void) {
const size_t len = strlen(fmt_str);
char *str = malloc(len + 1);
memcpy(str, fmt_str, len + 1);
const Fmt fmt = fmt_compile(str);
char *res = fmt_fmt_fmt(fmt, (PlaceholderList) {
.elems = (Placeholder[]) {
PLACEHOLDER_LONG("col", 11),
PLACEHOLDER_LONG("row", 2)
},
.elems_size = 2
});
printf("%s\n", res);
free(res);
fmt_destroy(fmt);
free(str);
return 0;
}
- easy-to-use functions to read lines or the whole stream into memory
- functions for copying streams
- works on physical- as well as virtual files
- fast (benefit from vectorization) strided memcopy
- "strided memcopy" meaning copying between two arrays of different strides but same element sizes. this is useful for many things like gather & scatter with offsets and others.
typedef struct {
float a;
float b;
} MyData;
void loadAs(MyData* dest, float * a, size_t count) {
char* d = ((char*)dest) + offsetof(MyData, a);
strided_memcpy(d, sizeof(MyData),
a, sizeof(float),
count,
sizeof(float));
}
void loadBs(MyData* dest, float * b, size_t count) {
char* d = ((char*)dest) + offsetof(MyData, b);
strided_memcpy(d, sizeof(MyData),
b, sizeof(float),
count,
sizeof(float));
}
- Cross-platform mutex
- Cross-platform threads library (WIN32 threads on Windows and otherwise pthreads)