HEXXX is a DIY 3-player console with a hexagonal grid of 400 RGB LEDs, 6 game buttons, and based on a Raspberry Pi. HEXXX is being built at http://opengarage.org
Click the image below for a video of our kids playing "Tron for three" on the HEXXX ...
... or "Pong for three":
For development without the hardware, HEXXX applications can be run in a HEXXX simulator on systems that supports building with SDL (http://libsdl.org/ - Mac, Linux confirmed to work). More video:
The repository contains various demos, such as Pong and Tron for three, Flappybird for 6, a X11 screengrabber and a cube demo. The sample application in example.cpp
shows you how to build your own HEXXX apps.
The repository also contains the Inkscape SVG files for laser cutting and documentation to construct your own HEXXX hardware.
X11 is mainly required for the screengrab
example. Install libx11-dev
with
sudo apt-get install libx11-dev
For the simulator, you'll need SDL2 (http://libsdl.org) and SDL_gfx
for SDL2 (https://github.com/thp/SDL_gfx). To check whether you have SDL, run sdl2-config
, which should be an existing executable.
LibSDL2 can be downloaded from https://www.libsdl.org/download-2.0.php, with binaries for your Mac or Windows development machine. Mind that the binary distribution only includes the runtime framework and not the binaries (e.g. sdl2-config
). So for development, you will need to grab the sources and compile them.
Note that SDL2 isn't available as an apt package for the Raspberry Pi, so it needs to be compiled from source, which takes quite some time with the Raspberry Pi.
sudo apt-get install libxext
curl -O https://www.libsdl.org/release/SDL2-2.0.3.tar.gz
tar -zxvf SDL2-2.0.3.tar.gz
cd SDL2-2.0.3/
./configure && make && sudo make install
SDL_gfx
can be installed with
git clone [email protected]:thp/SDL_gfx.git
cd SDL_gfx/
./configure && make && sudo make install
Run
make hardware
to compile the executables to run on the actual hardware. The executables need sudo
for accessing the lower level hardware.
The HEXXX source code comes with a simulator based on SDL, on which you can simulate LEDs and button presses.
Keys are simulated with V,B for player 0 (bottom), O,P for player 1 (top left) and Q, W for player 2 (top right).
In order to compile the SDL example, run
make simulator
which generates a bunch of *_simulator
executables.
The interface (and main loop of the programs) defined in hexxx.h
is implemented in hexxx.cpp
to work on the Raspberry Pi only, because it tracks GPIO for button presses and uses Raspberry Pi-only hardware to light the LEDs. The rest of the whole framework is hardware independent.
The alternative hexxx_simulator.cpp
also implements the hexxx.h
interface, but contains calls to SDL to handle graphics and button presses. Linking your application with hexxx.o
and hardware-related libraries makes it run on the hardware, while linking with hexxx_simulator.o
and the SDL library provides us with a simulated version of the HEXXX application.
The simulator also support erroneous LED illumination with a faked Gamma error. The library in color.h
supports Gamma correction, but it needs to be used pro-actively (except when using video buffers as in buffer.h
, which handles Gamma correction upon copying to the actual screen).