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put glsl into separate shader source files #1192

put glsl into separate shader source files

put glsl into separate shader source files #1192

Triggered via push April 28, 2024 00:09
Status Failure
Total duration 1h 11m 0s
Artifacts 5
docs
1m 16s
docs
docs_pythonclient
1m 32s
docs_pythonclient
lint-and-test-webclient
21s
lint-and-test-webclient
lint-and-test-pyclient
55s
lint-and-test-pyclient
Matrix: cmake-build
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1 error and 1 warning
cmake-build (macos-latest)
Process completed with exit code 2.
docs_pythonclient: agave_pyclient/docs/requirements.txt#L1
document isn't included in any toctree

Artifacts

Produced during runtime
Name Size
DocumentationHTML Expired
2.9 MB
DocumentationPDF Expired
391 KB
DocumentationPythonClientHTML Expired
2.7 MB
DocumentationPythonClientPDF Expired
179 KB
agave-win Expired
23 MB