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Merge pull request #273 from allnnde/crowdin
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Crowdin
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allnnde authored Sep 17, 2024
2 parents d26aae4 + f032f9e commit 5ed621d
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2 changes: 1 addition & 1 deletion translation/en/action-en.json
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"BonMot": {
"Notes": {
"criticalFailure": "<strong>Critical Failure</strong> Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed. @UUID[Compendium.pf2e.feat-effects.Item.GoSls6SKCFmSoDxT]{Effect: Bon Mot}",
"criticalSuccess": "<strong>Critical Success</strong> The target is distracted and takes a -3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. @UUID[Compendium.pf2e.feat-effects.Item.CtrZFI3RV0yPNzTv]{Effect: Bon Mot (Critical Success)}",
"criticalSuccess": "<strong>Critical Success</strong> The target is distracted and takes a -3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. @UUID[Compendium.pf2e.feat-effects.Item.GoSls6SKCFmSoDxT]{Effect: Bon Mot}",
"success": "<strong>Success</strong> The target is distracted and takes a -2 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. @UUID[Compendium.pf2e.feat-effects.Item.GoSls6SKCFmSoDxT]{Effect: Bon Mot}"
},
"Title": "Bon Mot"
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12 changes: 6 additions & 6 deletions translation/en/actors/blog-bestiary.json
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},
"action->Silver Sustenance": {
"name": "Silver Sustenance",
"description": "<p>The ailuran eats an amount of silver equal to 10 sp and regains [[/r 1d6[healing]]] Hit Points. An ailuran can subsist by consuming silver instead of normal food.</p>"
"description": "<p>The ailuran eats an amount of silver equal to 10 sp and regains @Damage[1d6[healing]] Hit Points. An ailuran can subsist by consuming silver instead of normal food.</p>"
},
"action->Returning Throw": {
"name": "Returning Throw",
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],
"consumable->Healing Potion (Lesser)": {
"name": "Healing Potion (Lesser)",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain @Damage[(2d8+5)[healing]] Hit Points.</p>"
},
"consumable->Nauseating Snare": {
"name": "Nauseating Snare",
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},
"action->Bravo's Determination": {
"name": "Bravo's Determination",
"description": "<p><strong>Trigger</strong> A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.</p>\n<hr />\n<p>Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.</p>\n<hr />\n<p><strong>Critical Success</strong> You avoid being knocked out and remain at 1 Hit Point.</p>\n<p>Success You avoid being knocked out and remain at 1 Hit Point, but you increase your @UUID[Compendium.pf2e.conditionitems.Item.Yl48xTdMh3aeQYL2]{Wounded} value by 1.</p>"
"description": "<p><strong>Trigger</strong> A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.</p>\n<hr />\n<p>Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.</p>\n<hr />\n<p><strong>Critical Success</strong> You avoid being knocked out and remain at 1 Hit Point.</p>\n<p><strong>Success</strong> You avoid being knocked out and remain at 1 Hit Point, but you increase your @UUID[Compendium.pf2e.conditionitems.Item.Yl48xTdMh3aeQYL2]{Wounded} value by 1.</p>"
},
"action->Frightful Presence": {
"name": "Frightful Presence",
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"consumable->Healing Potion (Minor)": [
{
"name": "Healing Potion (Minor)",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]] Hit Points.</p>",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain @Damage[1d8[healing]] Hit Points.</p>",
"id": "Jzay2fvR98v5PPO6"
},
{
"name": "Healing Potion (Minor)",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]] Hit Points.</p>",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain @Damage[1d8[healing]] Hit Points.</p>",
"id": "YAnXz8MwyCgSWHyO"
},
{
"name": "Healing Potion (Minor)",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]] Hit Points.</p>",
"description": "<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain @Damage[1d8[healing]] Hit Points.</p>",
"id": "bPtrtNhzQeHOVqdR"
}
],
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