An educational and experimental hobby project to create a pseudo 3D (2.5D) graphics engine on Amiga computers.
Features:
- Opens a 4 color native screen (NO RTG)
- Parses map data from an ASCII map file
- Loads 48x48 ILBM files as textures (from progdir)
- Does NOT use Floating Point operations during render
- Uses affine texture mapping (for maximum fps)
- Can reach a minimum 25 FPS on mildly accelerated Amiga's
- A small test map for testing purposes
Use SAS/C v6.58 (with the provided makefile)
Key | Function |
---|---|
wasd |
Movement and look around |
F1 |
Toggle FPS counter |
F2 |
Toggle sectorID display |
f |
Toggle full screen |
ESC |
Quit |