Refactor queue management and player priority handling in l4d2_queue.sp #159
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name: Check all plugins | |
on: | |
pull_request: | |
paths: | |
- 'addons/sourcemod/scripting/**/*.sp' | |
- 'addons/sourcemod/scripting/**/*.inc' | |
branches: | |
- master | |
push: | |
paths: | |
- 'addons/sourcemod/scripting/**/*.sp' | |
- 'addons/sourcemod/scripting/**/*.inc' | |
branches: | |
- master | |
workflow_dispatch: | |
paths: | |
- 'addons/sourcemod/scripting/**/*.sp' | |
- 'addons/sourcemod/scripting/**/*.inc' | |
branches: | |
- master | |
jobs: | |
build: | |
name: build with sm${{ matrix.sm_version }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
sm_version: | |
#- "1.9" | |
#- "1.10" | |
- "1.11" | |
- "1.12" | |
- "1.13" | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
echo "SCRIPTS_PATH=$GITHUB_WORKSPACE/addons/sourcemod/scripting" >> $GITHUB_ENV | |
- name: Setup SourcePawn Compiler ${{ matrix.SM_VERSION }} | |
uses: rumblefrog/setup-sp@master | |
with: | |
version: ${{ matrix.SM_VERSION }} | |
- name: Compile plugins | |
run: | | |
for file in *.sp | |
do | |
echo -e "\nCompiling $file..." | |
spcomp -E -w234 -w217 -O2 -v2 -i $SCRIPTS_PATH/include $file | |
done | |
working-directory: ${{ env.SCRIPTS_PATH }}/ |