A community provided repository of custom banners/sounds to enhance your YANBF forwarders!
A quick tutorial to make one is here (thanks to Yrouel on GBAtemp!): https://gbatemp.net/threads/simple-tutorial-rescaling-resizing-images-to-use-as-3ds-banner-with-yanbf-using-lunapic-com-free-online-image-editor.609242/
Technical definitions (for those who know their stuff):
- Image must be in PNG format. It must be 256x128. You can center your image accordingly, but the resulting file must be that size or it will fail to generate.
- Sound must be in WAV format, 16-bit stereo, and shorter than 3 seconds. Otherwise, the 3DS will fail to render the banner entirely.
Any contribution is accepted, provided that you acknowledge that all provided assets will be under the CC0-1.0 license. See license_assets.txt, or see https://creativecommons.org/publicdomain/zero/1.0/ for details.
- Confirm it actually works. Test it on your own console.
- Learn how to use git locally. GitHub Desktop works if you wish.
- In the
assets
folder, create a directory with the name being your game's gamecode, in all caps.- You can find this gamecode on your cartridge (i.e. in
NTR-IPKE-USA
,IPKE
is your gamecode.) You can also use NDSHeader, a hex editor, or view it in TWiLight Menu++, etc. - If this game is multi region, consider using only the first three letters of the gamecode. This will make your submission usable on all regions. If a new region (say, a Japanese version of the banner) is to be uploaded, they can specify the full gamecode, and it will use that, or default to the multi region version if it is not found.
- You can find this gamecode on your cartridge (i.e. in
- Mandatory: Name your banner image
<gamecode>.png
. The image must be in a PNG format. - Optional: Name your banner sound
<gamecode>.wav
. The sound must be in 16 bit PCM WAV format. It should also be under 3 seconds, or the 3DS will fail to play it. Obviously test this stuff beforehand, as step 1 says. - Create a pull request here.
- YANBForwarder Assets thread on GBATemp
- YANBForwarder thread on GBATemp and YANBForwarder GitHub
- khinsider.com: want a specific sound effect or OST from the NDS game? Someone's probably already ripped it and uploaded it here.
- LunaPic free online photo editor
- VGMTrans: can rip sound effects and OST from NDS cartridge dumps (they must still be converted to WAV)
- Audacity (v3.0.2 is the last confirmed no-telemetry build, after all the controversy) can trim and convert sound for you.
- HXD Hex Editor, useful for checking for gamecodes at the beginning of NDS cartridge dumps; NDSHeader is easier and more foolproof