| Nope. This wasn't rendered in ProcSDF (yet :p) but in Blender. Hopefully we'll be able to render something like this in ProcSDF pretty soon. Godspeed, I guess.
An open-source, procedural, node-based, raymarched 3D creation tool.
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It's open-source. Though this has started as a final year BTP project as a part of our CSE coursework, we plan on making it a community-driven project once the BTP is done with.
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It's procedural and node-based. Everything happens through nodes. The node workspace is your playground; add primitives, translate them, rotate them, perform operations and set up materials (TODO : materials :p) - all in the workspace.
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It's raymarched. Think raytracing, but more fun. Check out this very fun blog to know more about raymarching. Other than that Inigo Quilez's resources on raymarching are always a godsend.
The latest release on GitHub would be the easiest way to run ProcSDF. The zip file has the executable and some other useful files to get you started.
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The GUI's made in the friendly neighbourhood GUI library - ImGUI. Check it out here.
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The pipeline and rendering stuff is handled in OpenGL.
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Features :
- Primitives, Operations on them, translations, scaling and rotations.
- Adding your own custom SDFs
- Materials (you can also add your own custom materials!)
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The name doesn't have much thought to it. Though it does have a nice ring to it. We were working on making a procedural node based 3D edition software that uses SDFs and so, comes the name ProcSDF
Check out this document to read up on ProcSDF in more detail. We made it as a our final report for the university project but works well in introducing the reader to everything there is to be known about ProcSDF - from implementation to usage.
Maybe something like the following images!