Golang implementation of Jump point search . Jump point search minimizes A* execution time by jumping nodes which won't be contributing in optimizing path. Detailed explaination available at - https://users.cecs.anu.edu.au/~dharabor/data/papers/harabor-grastien-icaps14.pdf
package main
import (
"fmt"
"github.com/ankurjha7/jps"
)
func main() {
grid := [][]uint8{
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
}
start := jps.GetNode(0, 0)
end := jps.GetNode(3, 2)
path, err := jps.AStarWithJump(grid, start, end, 1)
if err == nil {
fmt.Printf("Path is : ")
for _, node := range path.Nodes {
fmt.Printf("%d %d -> ", node.GetRow(), node.GetCol())
}
fmt.Printf("\nTotal distance %f", path.Weight)
}
}
A python version of code which served as a reference for this is available at - https://github.com/ViktorRubenko/Jump-Point-Search