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refactor: 重构高德地图 V2 以视口进行同步 #2387
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/update-snapshots |
问题 Check绘制的图层跑天上了
光照效果不一致
数据抖动问题,数据精准对比新版大于 20 层级有抖动偏移现象,小于 20 看不出来
data-shake.mov |
lzxue
approved these changes
Apr 17, 2024
lvisei
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refactor: 重构高德地图 V2,让高德与 L7 以视口进行同步
refactor: 重构高德地图 V2 以视口进行同步
Apr 17, 2024
lvisei
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Jun 11, 2024
* refactor: 重构高德地图 V2 以视口进行同步 (#2387) * refactor: amap next * fix: getMinZoom * refactor: base map * fix: source update 事件访问图层初始化未完成 * fix: 新版高德大于 21 级别抖动问题 * fix: Mapbox/Maplibre 20 层级以上数据偏移问题 (#2416) * fix: fix line data offset in mapbox * refactor: 完成点线面图层属性索引重构 * refactor: 完成 citybuliding\earth\geometry\heatmap 图层属性索引重构 * refactor: 完成 image/ raster/wind 图层属性索引重构 * refactor: 标记最大索引 * fix: line layer data shake * refactor: 自定义开启双精度属性 * fix: map type * fix: amap support three * refactor: 移除不必要的剔除逻辑 * fix: 修复面图层光照计算 * fix: type EventEmitter * fix: mapbox 下部分面数据图层绘制异常 (#2453) * fix: mapbox 下部分面数据图层绘制异常 * fix: 3d extrude polygon layer * fix: 修复 WebGPU 模式渲染问题 (#2450) * fix: mapbox 线图层的贴图变形 (#2474) * fix: mapbox 线图层的贴图变形 * fix: 修复热力蜂窝图层渲染空白 (#2500) * fix: 修复热力蜂窝图层渲染空白 * fix: 无地图与 MapLibre 模式移动 Marker 出错 (#2509) * fix: marker 拖动报错 * fix: 在 WebGL2 拾取事件冒泡延迟问题 (#2511) * fix: 在 WebGL2 拾取事件冒泡延迟问题 * fix: 天地图 setCenter 方法缺失 (#2513) * fix: 天地图 setCenter 方法缺失 * fix: 修复在 Map 上使用组件事件穿透到图层上的问题 (#2518) * fix: 修复在 Map 上使用组件事件穿透到图层上的问题 * fix: 解决 GeometryLayer 在不同底图上的渲染不一致情况 (#2523) * fix: 解决 GeometryLayer 在不同底图上的渲染不一致情况 * fix: 统一地形高度 * refactor: 升级新版一方地图交互事件机制,解决抖动问题 (#2521) * refactor: 升级新版地图交互事件机制 * refactor: 默认升级 MapNext 至 [email protected] * fix: 顶点着色器与片元着色器 varying 变量顺序不一致 (#2527) * fix: 修复 bindings 缓存在 WebGPU 的问题 (#2526) * fix: 修复 bindings 缓存在 WebGPU 的问题 --------- Co-authored-by: lvisei <[email protected]>
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[English Template / 英文模板]
🤔 这个变动的性质是?
💡 需求背景和解决方案
待办
后续 Action