Releases: appleseedhq/appleseed-maya
appleseed-maya 1.3.0-beta
This is a beta release of appleseed-maya, an appleseed plugin for Autodesk® Maya® 2018 and 2019.
This release was built against appleseed 2.1.0-beta.
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Changelog
New Features and Improvements
- Added support for Autodesk® Maya® 2019.
- Added Cryptomatte Material and Cryptomatte Object AOVs.
- Added Position, Screen-Space Velocity and Pixel Time AOVs.
- Added adaptive sampler's AOVs: Invalid Samples, Pixel Sample Count and Pixel Variation.
- Exposed Stochastic Progressive Photon Mapping (SPPM) lighting engine.
- Added Photon Target object attribute.
- Added several controls to the Unidirectional Path Tracing section: Low Light Threshold parameter and Direct Lighting, Image-Based Lighting and Lights Importance Sampling checkboxes.
- Added physical camera with support for depth of field (DOF) and autofocus controls.
- Added appleseed section to camera attributes.
- Added support for Maya's orthographic camera.
- Added support for Maya's Camera Scale control.
- Added Cast Indirect controls for delta lights.
- Added Lock Sampling Pattern and Sampling Pattern Seed controls.
- Improved default Adaptive Tile Sampler settings.
- Added NEtemplates for
asRaySwitchSurface
,asSurfaceLuminance
,asASCCDL
,asMatte
shaders. - Reorganized the Render Settings UI, added tooltips, set softmin and softmax for parameters, etc.
- Reorganized and cleaned up the UI in many other places.
- Available render stamp placeholders are now displayed in a tooltip.
- Added sliders for numeric parameters.
Bug Fixes
- Fixed attribute spreadsheet hiding appleseed keyable attributes.
- Removed duplicate turbitidy scale from physical sky.
Removed Features
- Dropped support for Autodesk® Maya® 2017 on Windows.
Installation
The plugin is a Maya module.
-
Uncompress the zip file.
-
Let Maya know where to find the plugin by choosing one of the following option:
-
Option 1: Add the path to the directory containing the
appleseed-maya.mod
file to theMAYA_MODULE_PATH
environment variable. -
Option 2: Locate the
Maya.env
file corresponding to the version of Maya you want to modify (see Setting environment variables using Maya.env for details) and add the following line (make sure to change the path):MAYA_MODULE_PATH=<path-to-directory-containing-appleseed-maya.mod-file>
-
-
Launch Maya and enable the plugin in the Plug-in Manager.
appleseed-maya 1.2.0-beta
This is a beta release of appleseed-maya, an appleseed plugin for Autodesk® Maya® 2017 and 2018.
This release was built against appleseed 2.0.0-beta.
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Changelog
New Features and Improvements
- Reorganized the Render Settings user interface.
- Added support for AOVs.
- Added adaptive sampling controls and related AOVs (
pixel_sample_count_aov
,pixel_variation_aov
). - Added non-photorealistic
asToon
node and related AOVs (as_npr_shading
,as_npr_contour
). - Added
asSbsPbrMaterial
node with mappings for textures exported from Substance Painter. - Added
asManifold2D
node. - Added support for color and curve ramps.
- Added support for camera shift and camera shake.
- Added render stamp controls.
- Added logging settings.
- Added Roughness Clamping control.
- Added a new bump control allowing assignment of different bump maps to different layers in a material.
- Added a switch to enable experimental Intel® Embree-based intersection kernel for faster ray tracing.
- Improved performance of nearly all 2D and 3D procedural noises.
- Enabled full energy compensation in all nodes and hid the parameter (however energy compensation has no effect on the glass BSDF yet, we are still working on it).
- Added support for output arrays from
asAttributes
node. - Added a special blend mode to the
asTriplanar
node to blend tangent space normal maps.
Bug Fixes
- Fixed export of objects with motion blur.
- Fixed auto-instancing.
- Fixed shading nodes being deleted when their last connection is broken.
- Fixed keyable attribute being ignored for shading nodes.
- Fixed Mari's UDIM handling in
asTexture
node. - Fixed batch render file names in Maya 2018.
- Fixed a bug that allowed to set key frames on non-keyable parameters.
- Updated copyright notice in About dialog.
Installation
The plugin is a Maya module.
-
Uncompress the zip file.
-
Let Maya know where to find the plugin by choosing one of the following option:
-
Option 1: Add the path to the directory containing the
appleseed-maya.mod
file to theMAYA_MODULE_PATH
environment variable. -
Option 2: Locate the
Maya.env
file corresponding to the version of Maya you want to modify (see Setting environment variables using Maya.env for details) and add the following line (make sure to change the path):MAYA_MODULE_PATH=<path-to-directory-containing-appleseed-maya.mod-file>
-
-
Launch Maya and enable the plugin in the Plug-in Manager.
appleseed-maya 1.1.0-beta
This is a beta release of appleseed-maya, an appleseed plugin for Autodesk Maya 2017 and later.
This release was built against appleseed 1.9.0-beta.
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Changes
- Added support for denoising.
- The default number of bounces is now 3.
- Bug fixes.
Installation
The plugin is a Maya module.
-
Uncompress the zip file.
-
Let Maya know where to find the plugin by choosing one of the following option:
-
Option 1: Add the path to the directory containing the
appleseed-maya.mod
file to theMAYA_MODULE_PATH
environment variable. -
Option 2: Locate the
Maya.env
file corresponding to the version of Maya you want to modify (see Setting environment variables using Maya.env for details) and add the following line (make sure to change the path):MAYA_MODULE_PATH=<path-to-directory-containing-appleseed-maya.mod-file>
-
-
Launch Maya and enable the plugin in the Plug-in Manager.
appleseed-maya 1.0.1-beta
This is a beta release of appleseed-maya, an appleseed plugin for Autodesk Maya 2017 and later.
This release was built against appleseed 1.8.1-beta.
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Changes
- Added support for SSS sets.
- Implemented swatch rendering in Hypershade window.
- Improved interactivity when rendering to the RenderView.
- Don't force the number of rendering threads when exporting projects and doing batch renders.
- Removed debug messages printed in Output Window.
Installation
The plugin is a Maya module.
- Uncompress the zip file.
- Add the path containing the
appleseed-maya.mod
file to yourMaya.env
file or to theMAYA_MODULE_PATH
environment variable. - Launch Maya and enable the plugin in the Plug-in Manager.
appleseed-maya 1.0.0-beta
This is a beta release of appleseed-maya, an appleseed plugin for Autodesk Maya.
The plugin works with Maya 2017 and Maya 2018. We currently provide binaries for Maya 2017.
We will provide binaries for Maya 2018 soon. Other Maya versions are not being tested and may or may not work.
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Additional information is available on appleseed's users forum.
Contributors
The following people contributed code for this release, in alphabetical order:
- Luis Barrancos
- François Beaune
- Esteban Tovagliari
Installation
The plugin is a Maya module.
- Uncompress the zip file.
- Add the path containing the
appleseed-maya.mod
file to yourMaya.env
file or to theMAYA_MODULE_PATH
environment variable. - Launch Maya and enable the plugin in the Plug-in Manager.
Main Plugin Features
- Render to Maya’s RenderView
- Batch rendering
- appleseed project export
- Image-Based Lighting via appleseed Physical Sky, and Dome Light
- Support for most of Maya’s Hypershade nodes
- Standard, Disney and Glass appleseed materials
- Noise and Voronoi 2D and 3D appleseed textures
- Support for custom OSL shaders as Maya shading nodes
Current Limitations
- Swatch rendering is not supported yet
- IPR is not supported yet
- XGen support is work-in-progress and is disabled in this release
- Only meshes are exported and rendered right now