Skip to content

Commit

Permalink
Remove uses of Disney material in test scenes
Browse files Browse the repository at this point in the history
  • Loading branch information
est77 authored and dictoon committed Apr 16, 2020
1 parent b4b19df commit 763a2f8
Show file tree
Hide file tree
Showing 29 changed files with 107 additions and 1,945 deletions.

This file was deleted.

Binary file not shown.
24 changes: 6 additions & 18 deletions sandbox/tests/test scenes/bssrdf/063 - shadow - gaussian.appleseed
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,10 @@
1.000000000
</alpha>
</color>
<bsdf name="bsdf1" model="lambertian_brdf">
<parameter name="reflectance" value="0.954687" />
<parameter name="reflectance_multiplier" value="1.0" />
</bsdf>
<bssrdf name="02 - Default_mat_bssrdf" model="gaussian_bssrdf">
<parameter name="fresnel_weight" value="0" />
<parameter name="ior" value="1" />
Expand All @@ -51,24 +55,8 @@
<parameter name="displacement_method" value="bump" />
<parameter name="normal_map_up" value="z" />
</material>
<material name="03 - Default_mat" model="disney_material">
<parameter name="alpha_map" value="1" />
<parameters name="layer1">
<parameter name="anisotropic" value="0" />
<parameter name="base_color" value="[0.954687, 0.954687, 0.954687]" />
<parameter name="clearcoat" value="0" />
<parameter name="clearcoat_gloss" value="0" />
<parameter name="layer_name" value="layer1" />
<parameter name="layer_number" value="0" />
<parameter name="mask" value="1.0" />
<parameter name="metallic" value="0" />
<parameter name="roughness" value="0" />
<parameter name="sheen" value="0.0" />
<parameter name="sheen_tint" value="0.0" />
<parameter name="specular" value="0" />
<parameter name="specular_tint" value="0" />
<parameter name="subsurface" value="0.0" />
</parameters>
<material name="03 - Default_mat" model="generic_material">
<parameter name="bsdf" value="bsdf1" />
</material>
<light name="light1" model="directional_light">
<parameter name="cast_indirect_light" value="true" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,10 @@
1.000000000
</alpha>
</color>
<bsdf name="bsdf1" model="lambertian_brdf">
<parameter name="reflectance" value="0.954687" />
<parameter name="reflectance_multiplier" value="1.0" />
</bsdf>
<bssrdf name="02 - Default_mat_bssrdf" model="standard_dipole_bssrdf">
<parameter name="fresnel_weight" value="0" />
<parameter name="ior" value="1" />
Expand All @@ -51,24 +55,8 @@
<parameter name="displacement_method" value="bump" />
<parameter name="normal_map_up" value="z" />
</material>
<material name="03 - Default_mat" model="disney_material">
<parameter name="alpha_map" value="1" />
<parameters name="layer1">
<parameter name="anisotropic" value="0" />
<parameter name="base_color" value="[0.954687, 0.954687, 0.954687]" />
<parameter name="clearcoat" value="0" />
<parameter name="clearcoat_gloss" value="0" />
<parameter name="layer_name" value="layer1" />
<parameter name="layer_number" value="0" />
<parameter name="mask" value="1.0" />
<parameter name="metallic" value="0" />
<parameter name="roughness" value="0" />
<parameter name="sheen" value="0.0" />
<parameter name="sheen_tint" value="0.0" />
<parameter name="specular" value="0" />
<parameter name="specular_tint" value="0" />
<parameter name="subsurface" value="0.0" />
</parameters>
<material name="03 - Default_mat" model="generic_material">
<parameter name="bsdf" value="bsdf1" />
</material>
<light name="light1" model="directional_light">
<parameter name="cast_indirect_light" value="true" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,10 @@
1.000000000
</alpha>
</color>
<bsdf name="bsdf1" model="lambertian_brdf">
<parameter name="reflectance" value="0.954687" />
<parameter name="reflectance_multiplier" value="1.0" />
</bsdf>
<bssrdf name="02 - Default_mat_bssrdf" model="better_dipole_bssrdf">
<parameter name="fresnel_weight" value="0" />
<parameter name="ior" value="1" />
Expand All @@ -51,24 +55,8 @@
<parameter name="displacement_method" value="bump" />
<parameter name="normal_map_up" value="z" />
</material>
<material name="03 - Default_mat" model="disney_material">
<parameter name="alpha_map" value="1" />
<parameters name="layer1">
<parameter name="anisotropic" value="0" />
<parameter name="base_color" value="[0.954687, 0.954687, 0.954687]" />
<parameter name="clearcoat" value="0" />
<parameter name="clearcoat_gloss" value="0" />
<parameter name="layer_name" value="layer1" />
<parameter name="layer_number" value="0" />
<parameter name="mask" value="1.0" />
<parameter name="metallic" value="0" />
<parameter name="roughness" value="0" />
<parameter name="sheen" value="0.0" />
<parameter name="sheen_tint" value="0.0" />
<parameter name="specular" value="0" />
<parameter name="specular_tint" value="0" />
<parameter name="subsurface" value="0.0" />
</parameters>
<material name="03 - Default_mat" model="generic_material">
<parameter name="bsdf" value="bsdf1" />
</material>
<light name="light1" model="directional_light">
<parameter name="cast_indirect_light" value="true" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,10 @@
1.000000000
</alpha>
</color>
<bsdf name="bsdf1" model="lambertian_brdf">
<parameter name="reflectance" value="0.954687" />
<parameter name="reflectance_multiplier" value="1.0" />
</bsdf>
<bssrdf name="02 - Default_mat_bssrdf" model="directional_dipole_bssrdf">
<parameter name="fresnel_weight" value="0" />
<parameter name="ior" value="1" />
Expand All @@ -51,24 +55,8 @@
<parameter name="displacement_method" value="bump" />
<parameter name="normal_map_up" value="z" />
</material>
<material name="03 - Default_mat" model="disney_material">
<parameter name="alpha_map" value="1" />
<parameters name="layer1">
<parameter name="anisotropic" value="0" />
<parameter name="base_color" value="[0.954687, 0.954687, 0.954687]" />
<parameter name="clearcoat" value="0" />
<parameter name="clearcoat_gloss" value="0" />
<parameter name="layer_name" value="layer1" />
<parameter name="layer_number" value="0" />
<parameter name="mask" value="1.0" />
<parameter name="metallic" value="0" />
<parameter name="roughness" value="0" />
<parameter name="sheen" value="0.0" />
<parameter name="sheen_tint" value="0.0" />
<parameter name="specular" value="0" />
<parameter name="specular_tint" value="0" />
<parameter name="subsurface" value="0.0" />
</parameters>
<material name="03 - Default_mat" model="generic_material">
<parameter name="bsdf" value="bsdf1" />
</material>
<light name="light1" model="directional_light">
<parameter name="cast_indirect_light" value="true" />
Expand Down
Loading

0 comments on commit 763a2f8

Please sign in to comment.