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ScenePicker is no longer created everytime we pick something #2805
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926846b
ScenePicker is no longer created everytime we pick something
achalpandeyy 5329b09
TraceContext in ScenePicker gets updated after AssemblyTree is built
achalpandeyy a7ee4ef
Super simplification!
achalpandeyy 898ff11
Remove unnecessary declarations
achalpandeyy ac105af
Add a snippet back in & fix a typo
achalpandeyy 8e193b7
Centralize TextureStore
achalpandeyy b782596
Minor modifications
achalpandeyy dcf1bb9
Update project.h
dictoon 77d1602
Update cpurenderdevice.h
dictoon e79116b
Update materialdrophandler.h
dictoon fd4cc46
Update triangletree.h
dictoon ded1dfc
Update triangletree.cpp
dictoon 9a6303d
Update scenepicker.cpp
dictoon 22b7a3e
Update test_tracer.cpp
dictoon d394c84
Update test_intersector.cpp
dictoon 2ecf1d8
Update assemblytree.cpp
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Having to manually initialize the texture store before a render is a big problem. In fact, you haven't updated all the other places where we start a render, meaning that rendering there is now broken (appleseed.cli, appleseed.bench, Max plugin, Maya plugin, Blender plugin, Gaffer integration and possibly many others).